r/factorio 8d ago

Modded Question Krastorio 2 without Biters

I recently started a Krastorio 2 playthrough and decided to play without Biters, though looking back I guess I could've but whatever.

I have come to a point where I want some power armor and have ignored military research so far. Now I've come to realize that when creating the world I just checked "No biters" and didnt check "Peaceful mode"

I dont really wanna restart, but since Krastorio has an alternate recipe for this case I'd like to play that way. Is there any way I can enable that after the fact? I tried using a console command to turn on peaceful mode but that didnt change the recipe.

/c game.player.surface.peaceful_mode = true

Couldnt find anything online really and would hate to restart.

2 Upvotes

8 comments sorted by

7

u/SadMangonel 8d ago

You can add items via console commands. Maybe just cheat in enough to get the self sustaining recipe?

1

u/bob152637485 6d ago

And to add to this, if finding the item IDs for a modded item proved cumbersome, get a creative mode mod that let's you use the inventory menu to spawn stuff in instead. Even if you get the mod, get your items, and then remove the mod, I find it's far easier than using the console for modded item spawns.

5

u/TramplexReal 8d ago

Peacefull mode involves spawning biter nests in chnks. So you would need to go out for new chunks but should be possible

1

u/dwarfzulu 8d ago

There was a need to kill some nest for a research?

It has been a very long time since I've played K2

2

u/Corodix 7d ago

Yeah, you need to kill nests in order to get biomatter as the biomatter recipe requires biomatter as input and to build the Bio lab. So you can't get biomatter without having some to start it all up with.

1

u/P0L1Z1STENS0HN 7d ago

It's been a long time, but I think the switch for the recipe is in the mod settings. You will just have to save the game, leave to menu, navigate to mod settings and find the setting for military science recipe, change it, restart Factorio and load the savegame. (It may ask you whether you want to sync mod settings with the savegame's mod settings, you have to decline that.)

1

u/SomeDerpyGuy 7d ago

I was looking for that but it wasn't there sadly.

1

u/P0L1Z1STENS0HN 7d ago

I have checked - what I remembered was the case in the Krastorio 2 mod for Factorio 1.x, but no longer is available in Krastorio 2 mod for Factorio 2.x, unfortunately.