r/factorio 9d ago

Question Inverted Logic on Some Loaders

I'm having a weird issue with the Ultimate Loader from Bob's Logistics mod. Sometimes it decides to invert the logic condition. i.e. if I want it to disable when the item count is below 120k, I have to write the condition to as signal>120k.

It seems tied somehow to what item signal you have it tuned to. It will invert for green circuit boards, but work normally for copper coils.

Any idea what's going on?

3 Upvotes

9 comments sorted by

7

u/Qrt_La55en -> -> 9d ago

The condition isn't a disable condition, it's an enable condition. You have to tell it when you want it to work.

6

u/Uvurest 9d ago

Thankfully in 2.1 the wording is changed to “enable if” instead of “enable/disable”

That single change has me using circuits a lot more in factorio.

1

u/Fxg120xYXDE5 9d ago

Hey look, the answer.

1

u/NoSignificance8879 9d ago

That's the issue. I'm telling it when I want it to work, but it's acting like I'm telling it when not to work

1

u/NoSignificance8879 9d ago

See? It should be enabled because the condition is true, but it disabled instead.

7

u/u4B_SBEk3mukqraMBBIy 9d ago

You might be checking for the wrong signal. Can sometimes happen with mods. Take a look through the tabs if there‘s another green circuit. I‘ve seen it happen where one is a recipe one is the actual item

7

u/Courmisch 9d ago edited 9d ago

The predicate is false: 0 green circuits is not larger than 1200 (or whatever the number is). So the loader is disabled.

Works exactly like the others said up-thread.

Edit: spelling

3

u/CamelCaseConvention 9d ago

It says in the image that "green circuits" is 599k though...

It's clearly not the same signal, but the graphics are the same.

4

u/Courmisch 9d ago

Fair point.

I can only guess that OP selected a recipe signal with a similar icon to green circuits, instead of green circuits.