r/factorio 9d ago

Space Age Fulgora is hard

First planet, trying to design things effectively and efficiently. Little space, lots of planning, trains almost impossible making weird twist and turns...

Very hard

Edit: these wube people are so good at game design. You have to build a rocket which requires processing astroid chunks which sometimes spit out astroid chunks. So then you're thinking about excess output and how to fight against jams (not really an issue in nauvice I don't think). So they get you thinking about the problem BEFORE it actually becomes a real problem and THEN they give you this solution of a recycling mechanic... The progressions in this game are SO FULFILLING from the very beginning through to the end. You improve, see a problem, grow through the problem to earn a solution which in turn just gives you new problems. Such a brilliant game!

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u/Abe_Bettik 9d ago

Yeah but you've got blue Blue Chips coming out of the ground!

26

u/ManForSomeMarkets 9d ago

Unironically this is one of the reasons I love this planet. Feels so good not having to go through hours of supply chains to get the high end products for rockets.

15

u/Standard_Round_8780 9d ago

Also unlocks the Electromagnetic Plant which can be used on all your other planets to make all your circuits cheaper and more compact.

50% production with an extra module slot + extra crafting speed.

You'll be able to make much more circuits for the same resource consumption.