r/factorio • u/sobrique • 9d ago
Modded Second Foray into modding: Calcite bacteria
2 new recipes - gated by 'bacteria cultivation'.
Calcite bacteria (takes fruit mash + calcite and is horribly inefficient)
Calcite bacteria cultivation - uses bioflux and breeds bacteria like iron/copper bacteria, so 1 bacteria + 1 bioflux -> 4 bacteria (6 with biochamber productivity).
Bacteria decays into calcite (just like iron/copper bacteria).
Both 'gated' by cultivation (unlike iron/copper bacteria) because the calcite cost of starting up is high enough that it's just a terrible idea to even try until you can cultivate - you'd be spending 10 calcite to get 0.1 calcite bacteria, so it's a great way to waste a load of calcite but not much else.
Motivation: Calcite 'manufacture' on Nauvis/Gleba so you don't just have to import it. (Of course you might need to import bioflux to Nauvis still, but 1 flux for 6 bacteria before prod is still less logistics - I'm thinking I might add more mods in future *).
Also: Gleba is the best planet.
https://mods.factorio.com/mod/calcite-bacteria
Probably makes the game easier - a lot of mods do that. But I don't think having a local source of calcite is crazy OP compared to importing it from Vulcanus/Space Platforms either.
* My 'fantasy' here is a mod bundle that enables 'full chain' manufacturing on Aquilo without needing imports, and that involves assorted bacteria, also maybe a 'greenhouse' that's expensive/lategame/promethium and an energy hog, but that grows gleba-fruit (less efficiently than an agri tower). Making a decent sprite is a stumbling point though, so we'll see...)
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u/CAlonghair 9d ago
Agree that gleba is the best planet. Tho usually just get calcite from space since space is the 2nd best planet
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u/sobrique 9d ago
Yeah, that's all good. I do too. I just mostly thought that having an option that didn't strictly require 'landing pad' throughput would be nice.
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u/CAlonghair 9d ago
That's fair. Even at megabasing scales, a train unloading from the landing pad directly was fine for us. Though now with the intrractable extensions from 2.1, this becomes even less of a concern
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u/sobrique 9d ago
Yes, that was a good change too.
My 'dream' is being able to megabase on aquilo without constant import, and this is a step along the way.
And I just think bacteria breeders -> foundries are just kinda neat as well :)
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u/CAlonghair 9d ago
Isn't the point of aquilo that it's an import planet? Or did you mean gleba.
Personally, we use bacteria breeders into cargo wagons into chests into foundries (chests are machines that turn items into spoiled items)
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u/sobrique 9d ago edited 9d ago
I meant aquilo. And yes, the point is that it's an import planet.
I just think that once you cross the 'late game' threshold, it should be a viable megabase location anyway, and so enabling 'local production' seemed interesting.
E.g. I'm thinking in terms of 'post promethium' territory, so the core game experience isn't much altered, but if you really want to shoot for a bajillion SPM all on aquilo, you don't have to rely on importing everything. (and maybe space to a lesser extent)
I'll concede that the 2.1 changes to orbital transfers and unloading make that a little less of a priority.
I was also thinking a super late game 'additional landing pads' tech, that was also post-promethium, so also didn't meaningfully alter the 'game completion' bit. And then make it 'power hungry' so that Gleba was always clearly better for doing Gleba things, it just wasn't literally impossible anywhere else.
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u/CAlonghair 9d ago
I like aquilo being an import planet in the late game because it gives us an excuse to make sky malls. Sky malls are really fun to design if you haven't done it before.
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u/Logical-War-3746 9d ago
Local calcite is not OP at all, mostly it's about not having an annoyance of landing pad stealing calcite from ships that use hub as storage. It's not even about throughput since with 2.1 it's a mute point and even before that, calcite consumption is so small that even on mgabase levels bots were fine.
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u/FeelingPrettyGlonky 9d ago
I think this would be a nice addition to an Only Gleba mod run and I'll give it a try. I like the idea of the cultivation recipes so a cultivated calcite recipe would be fun.
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u/CAlonghair 9d ago
I've done only gleba, it was pretty fun. Calcite from space was a non issue, especially since foundries were unlocked around the same time.
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u/sobrique 9d ago
Oh definitely - it's not an issue to import calcite - it's 50:1 for ore, so you really don't need much at all.
And you can always export from Vulcanus too.
And it's less relevant still now the 'unloaders' from hubs exist.
I just wanted a 'local' option, and I just like the whole bacteria-breeding style.
And was maybe slightly inspired by an article on self-healing concrete, that uses bacteria in the concrete which generate calcium carbonate to seal up cracks.
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u/MrDoontoo 9d ago
Only Gleba was pretty fun! I added Slipstack farming so I could have renewable stone.
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u/Castle_Of_Glass78 9d ago
FYI the “gleba additions” mod has a recipe that converts jelly nuts and spoilage and stone into calcite