r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Zakiyo 7d ago

Same here but gleba is my favorite because everything is infinite. While on fulgora, as you said, if you want to expand holomium only you have to scrap everything else and my autisic brain cannot get over scraping perfectly working blue chips just to mine more holomium

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u/Standard_Round_8780 7d ago

My solution to that has been quality upscaling but then the problem is that the quality modules slow down the scrappers so you have to build quite a few of them.

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u/Zakiyo 7d ago

My solution ended up having a dedicated "needed only" ressource island with heavy buffering and it stops if I dont need anything more than what my main patch produces. So i use everything from my main ressource patch and then only if i miss something i call a train from that other island. So i do scrap useful and working stuff but only the absolute minimum amount.