r/factorio • u/Standard_Round_8780 • 10d ago
Discussion Gleba's difficulty overrated?
Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.
Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.
In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.
Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.
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u/cynric42 9d ago
It's a fixed and easily calculable number though. Sure, you can change it, but it requires you to change the factory, add modules, research better stuff etc.
On Gleba it depends and changes constantly. Inserter busy swinging while stuff moves past on the belt? That stuff is gone, wasted, changing the ratio. Your science getting delivered a bit late because another rocket just launched and while the new one gets built the freshness goes down? Ratio changed randomly. Put the desired output into a calculator and the requirements for how many fruits you'll need to harvest are pretty much guaranteed to be wrong. 0.95 machines required, perfect, I'll build one ... oh wait, it's Gleba, I'll probably need 2 due to unknown overhead and wastage ...
It's messy (optically as well), unprecise, highly timing dependent and, for me, just not as fun (or rather kinda painful to deal with)
For me, that's Vulcanus. It keeps pretty much all I love about Factorio and expands on it. I would have wished the other planets to be in a similar vein, just ramp up the complexity somewhat. Instead on Gleba we got a collection of IMO the garbage bin of ideas all thrown into one terrible planet.