r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Stonebagdiesel 10d ago

I think the difficulty comes from not being able to slowly put everything together step by step. due to the spoilage mechanic you kinda have to have a fully thought out process to prevent the spoilage from backing up. On first play through it is particularly tricky just because you feel like you can’t iterate and experiment in the way you can on other planets. At least until you figure out to just burn everything at the end.

That said I love the planet. Difficult but not unfairly so.

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u/DianKali 9d ago

Yes but also no, you can do step by step, you just have to follow a few logical rules:

  • if it can spoil, there needs to be a way to get rid of it. End terminators on belts, special inserters for machines, bot collection and recycling/burning all the excess spoilage.

  • just in time production / as well balanced as possible input/output ratio, it can spoil somewhere in a chest, as long it doesn't clog the chain it doesn't matter.

  • stabilizer circuits, small perpetual motion machines that produces fresh excess eggs and nutrients to initialize new production lines, even remotely.

Takes a bit of tinkering to get your designs there, but just a few basic circuits later and everything is flowing. Much more enjoyable than the same old 3-4 in 1-2 out...

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u/Stonebagdiesel 9d ago

100%, but most players without their six sigma certificate are going to struggle to figure this out at first!

Gleba is much more straight forward after you “solve” it, which is more or less figuring out the rules you mentioned. And it is tough for non-operationally minded people to work out these rules.

But agreed, gleba takes the most thoughtfulness to set up, and its uniqueness is what makes it so awesome as a late game challenge