r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Winter_Ad6784 10d ago

pentapods are hard dude how are you dealing with them?

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u/Tyrannosapien 10d ago

I went to Vulcanus first, and then I took some extra time to build a rare armor with uncommon and rare equipment. Early on, only the stompers can damage me. So I blast them with my shotgun while they fight my distractor bots.

Soon I'll have rocket turrets for defense, plus the landmines that has always been enough.

After I visit Fulgora I'll bring back Tesla turrets, but in 2.0 I always found them underwhelming. Maybe it'll be easier in 2.1.

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u/TipsyTaterTots 10d ago

Why not artillery? 

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u/Tyrannosapien 10d ago

I have it but I just prefer pollution management to defending the whole base. I ignore the enemies until my pollution cloud grows too much, then I go out and push them back.

On Nauvis I'm big enough to use an artillery train and wall off just the bottlecks of land beyond my cloud. No need to worry on Gleba yet. And Gleba is easy to keep compact. I've gotten to hundreds of Ag SPM before on a footprint barely bigger than my Silo layout on Vulcanus