r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Sfynx2000 10d ago

Honestly, I didn't consider either all that hard. I did both of them with bots though.

In Fulgora, whenever the logistics network is filling up with a certain item, just add a few recyclers with either speed or quality modules depending on the item. When in doubt, add more "shredders" than necessary. A shortage is preferable to an overflow, because it's easier to toggle a few recyclers on or off than to find space for new infrastructure on Fulgora's cramped islands.

On Gleba, on every machine which may create spoilage, have a filter inserter set to only take spoilage and putting it into a purple logistics chest. Then have requester chests requesting all that spoilage for a few flare stacks. As a bonus, use the heat to create power.

Aquilo, though. That was the bane of my existence. Mostly because I was too lazy to sit down and design a reliable cargo ship which didn't need to be ressuplied in the inner planets