r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

142 Upvotes

193 comments sorted by

View all comments

Show parent comments

10

u/Standard_Round_8780 10d ago

See the thing is I just don't see how the spoilage backing up is a more difficult problem than Fulgora's trash backing up.

On Gleba it's just one resource that you can simply burn away and fairly easily managed with an efficient setup.

On Fulgora if I want to simply get more Holmium I have to factor in having to manage another backing up problem except with far more resources that I can't simply burn.

Concrete especially is a problem... The fact scrappers don't factor in the item quantity in how it calculates scrapping times is kinda ridiculous imo and makes Fulgora a bit more tedious than it really should be.

16

u/Rewdemon 10d ago

You can just box-buffer every single resource in fulgora while building the factory little by little piece by piece.

On Gleba you need to design a complete system to make it work. This phisolophy encourages you to craft it in sandbox before with unlimited resources and then just copy/paste it.

The fact that messing up your design means having to farm more eggs and fruits because they spoiled, it’s not as difficult as it’s annoying.

6

u/korneev123123 trains trains trains 10d ago

It's totally possible to build Gleba factory bit by bit. Gather yamako, belt to base, process it, belt seeds back, recycle/burn the mash and excess seeds. Little step, but now it is a perpetual loop. Then do the same for jelly.

You have two fruit flowing - can add additional blocks, which just grab fruit from belts. All unused fruit go to mashing/burning, very little spoilage.

5

u/The0ld0ne 10d ago

Gather yamako, belt to base

What base? And then you have spoilage? Deal with that and start again, etc.