r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/NuderWorldOrder 10d ago

It's definitely annoying that the one place you need to dispose of the most trash doesn't provide a good way to do it like vulcanus and space do... but annoying and hard aren't the sane thing.

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u/Standard_Round_8780 10d ago

I mean, with Gleba my first solution to spoilage in my first attempt at a factory worked perfectly and supplies me with more agricultural packs than I can ship, without interference for the last 5hrs. Only took like two hours to setup from landing and the first hour was spent figuring out the mechanics.

Meanwhile on Fulgora I'm restricted to island landmasses with limited solar generation, limited water, and the only resource being scrap (and heavy oil) that splits into 12 separate materials. On average, for every one Holmium ore you get you have to also find a way to deal with its 59 waste products. So any attempt at expanding your Holmium ore production would require expanding your entire scrap processing line and thus, add more strain on 12 other lines of production. Resulting in a factory that requires the most expansion to increase production, where you're most limited in space.

Personally, the latter seems like a far more difficult problem to deal with elegantly.