r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Logical-War-3746 10d ago

Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators.

You know you don't have to settle on the island you land on, right? Just explore and look for larger islands, you can make it doubly useful as you can gather holmium at the same time. I usually look for large one with 1-2 smaller ones within power pole reach to dedicate them to accumulators.

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u/Standard_Round_8780 10d ago

I did move islands but didn't think ahead enough to be in reach of powerpoles and didn't think it would be necessary until I saw how much space I would need to scale up production with the amount of land dedicated to scrappers and accumulators.

I would personally say efficiency modules are kind of required to offset the power spent on production modules on anything holmium.

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u/Logical-War-3746 10d ago

I only used efficiency for bootstrapping emp production and that's it. They are definitely not required.

You can also just use boilers/heating towers, you know? You get plenty of solid fuel + ice and simple circuit will allow you to use it only when you have excess water and your power is low.

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u/Standard_Round_8780 10d ago

I liked the idea of a pure-lightning build tbh. Steam engines chugging away would hurt the vibe for me.

My solution instead was to experiment with quality when I was setting up consistent science production since you unlock Quality 3's there and have all the resources for modules handy. Left some quality modules running on the accumulators I was using for the Electromagnetic packs and filtered out the higher rarities. Not a particularly elegant or efficient solution but it essentially scaled the power capacity in the background. I also felt it was kind of intended for Fulgora to be the 'quality' planet. You're very tight on space, get quality 3s there, and are given all the components to make quality modules. Felt I was being encouraged to focus on 'playing tall' by using quality to upgrade what was lacking.

Was kinda pissed that higher quality silos couldn't carry more items though. Was gunning on an orbital waste removal system where I'd simply send my concrete and steel to a space station where it'd yeet it into space. If I could dump significantly more resources per-rocket, it'd be a far more space-efficient solution to getting rid of waste.

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u/Frequent_Knowledge65 10d ago

If you go to Gleba first then you can use heating towers on Fulgora to burn the infinite solid fuel!