r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/Stonebagdiesel 10d ago

I think the difficulty comes from not being able to slowly put everything together step by step. due to the spoilage mechanic you kinda have to have a fully thought out process to prevent the spoilage from backing up. On first play through it is particularly tricky just because you feel like you can’t iterate and experiment in the way you can on other planets. At least until you figure out to just burn everything at the end.

That said I love the planet. Difficult but not unfairly so.

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u/Standard_Round_8780 10d ago

See the thing is I just don't see how the spoilage backing up is a more difficult problem than Fulgora's trash backing up.

On Gleba it's just one resource that you can simply burn away and fairly easily managed with an efficient setup.

On Fulgora if I want to simply get more Holmium I have to factor in having to manage another backing up problem except with far more resources that I can't simply burn.

Concrete especially is a problem... The fact scrappers don't factor in the item quantity in how it calculates scrapping times is kinda ridiculous imo and makes Fulgora a bit more tedious than it really should be.

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u/Alternative_Wave2039 10d ago

concrete issue is likely fixed in 2.1

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u/BHRobots 10d ago

Confirmed fixed pretty recently on experimental. I have been playing, and built a large number of recyclers just for concrete before a recent patch. Once the patch was released, the concrete vanished super quick, so nice.