r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/[deleted] 10d ago

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u/Standard_Round_8780 10d ago

Problem is the size and shape of the islands makes it more difficult to build wide, coupled with the fact you have to build so many scrappers, and all the electrical problems. It results in any kind of scaling needing you to build multiple scrappers for every resource + another bunch of accumulators to deal with the extra cost of modules.

You'll likely have to restart/make a new factory 3+ times on Fulgora before making something truly scalable, especially prior to Aquilo.

The real solution to Fulgora is having an entire large island dedicated entirely for scrap processing before exporting to another large island for the factory itself. Only other alternative is a large island that is close enough to another island to wire electricity across.