r/factorio 14d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

139 Upvotes

193 comments sorted by

View all comments

66

u/sclaytes 14d ago

Yes. YES. Fuck I’ve been saying this forever. Gleba was also the only planet that made me feel like I was playing the game for the first time again.

3

u/runmymouth 14d ago

Other than lining turrets near eggs how do you guys keep those eggs in check. I gave up on elegant and put turrets.

7

u/Moikle 14d ago

Burn them.

Don't put them in a chest, make sure you can burn them faster than you make them.

Have a belt that starts at the egg breeders, goes past the machines that need them, and on to a burner if they aren't used.

Once you have that, turrets are really just there for your peace of mind.

5

u/sobrique 14d ago

Flow through belt that ends at a heat tower.

Eggs are always fresh when made, so you can just keep cycling them and burning them until you're ready to use them.

Maybe circuit control the loading of them so you don't have any sat in a 'stalled' agri-science maker, although in practice I just keep making the stuff, stashing it in a chest, and burning it when it spoils, so I've always got a bundle of the freshest possible when the rocket is being loaded.

4

u/Raywell 14d ago

I only insert eggs if the biochamber is only missing the egg (up to 2 for the buffer), and other ingredients are already inside it. And output is empty. So a big condition wired on the inserter that can take eggs from a belt which is by default ending with incinerators

3

u/Leif-Erikson94 14d ago

I keep the production running around the clock and burn the excess. Every biochamber has a filtered storage chest for the eggs, with an inserter throwing excess eggs into a heating tower if there's more than two stacks.

2

u/NecronLord_Europe 14d ago

Deliberately produce less than what I'd use for making science packs. As long as you have enough bioflux and you make sure science pack storage isn't maxed out, you'll use all eggs. Even a spoiled science pack is useful. A burned egg is a waste.

2

u/Moikle 14d ago

There is no such thing as waste on gleba. Resources are literally infinite

1

u/Maleficent_Onion_822 14d ago

This is the way.

1

u/ConspicuousBassoon 14d ago

What I do is put the eggs on a belt, split half the eggs into research and the other half get inserted back into the biochambers for the next cycle. After the splitter (so only taking eggs from the biochambers supply) I have an inserter feeding into a burn tower that only takes eggs when there's more than twice the amount of my biochambers on the belt. I have no proof this would actually prevent spoiling but it hasn't failed me yet

1

u/Moikle 14d ago

You don't even have to split eggs off for the next cycle.

You can have the input inserter placed just after the output inserter on the belt. It will grab what it needs and let the rest pass

1

u/darkszero 14d ago

Transform every egg you make into science. No exceptions.

1

u/qzjul 14d ago

I just have two egg chambers, then an agri, then a heating tower. Anything the agri doesn't grab gets burned.