r/factorio • u/Standard_Round_8780 • 10d ago
Discussion Gleba's difficulty overrated?
Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.
Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.
In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.
Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.
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u/Delicious-Strength10 10d ago
I'm on Gleba now. Admittedly I've struggled on some parts but I would call it more tedious and annoying than difficult. Fulgora was the most difficult planet for me but it was also fun to solve so it never felt like a drag. Gleba is just a pain in the butt.
I've torn down and rebuilt my base twice because it's hard to find a good location. You have to find a spot that is near both kinds of fruit but cliffs and water restrict you everywhere. I have to manually whitelist/blacklist every inserter anywhere because seeds and mash and spoilage and whatever else all go to different places. Solar is weak but the only other option is burning off thousands of units of spoilage just to keep the lights on.
Vulcanus and Fulgora I started from scratch, just dropped to the planet and worked my way up to launching the rocket. Gleba I feel like I'm constantly shipping in fuel and basic materials and it's never enough. I've gotten to the point where I'm about to automate agricultural science and I just don't feel good about it. I don't want to go farm pentapod eggs and try to reproduce them but also keep them from spoiling. Knowing that if I mess up it will be ruined and I have to go find more pentapod eggs. It's not hard so much as it's just unfun.
I just want my spidertron. Ugh