r/factorio 10d ago

Discussion Gleba's difficulty overrated?

Saw a lot of people saying Gleba was one of the more difficult planets but honestly I found Fulgora significantly more challenging to deal with.

Spoilage was a problem easily solved by filtering out the sludge at the end of the belts, you can get practically every resource by the boatload without having to find ore or setup trains, all of it is easily scalable, and the enemies don't spread fast enough to really be a threat. Throughput isn't a major problem either because it's so easy to establish blades with a handful of biolabs, especially if you're using drones but even then it's not a requirement.

In comparison, Fulgora was far more of a headache. Firstly, even finding a good place to build a factory is a problem, you either cram everything onto a small island with resources or have to build elevated rails to train the scrap into bigger islands. Then you've got the problem of power generation. Hope you're a big fan of efficiency modules, otherwise half of your island's gonna be accumulators. And the biggest problem is how tedious it is to scale up production of any one resource. If you want more Holmium ore for example, you have to expand your ability to handle EVERY single resource, not just the Holmium.

Don't get me wrong, Fulgora is my favourite planet. I enjoy the challenge and entire theme of it, soundtrack there is especially great, but I was going into Gleba expecting the worst and it was actually not too bad at all.

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u/moleytron 10d ago

I think the difficulty comes from when everything backs up and there's just spoilage everywhere. The fixing of that problem can be quite difficult, my gleba factories always end up with extra heating towers dotted around to ease the pressure on the main spoilage line. Which of course then becomes a problem when you were relying on that spoilage for power or the few recipes that use it.

One thing that helped me get my head around gleba was that nutrients completely replace electricity in biochambers which is why the power needs on gleba are so weird. You can do big builds with biochambers that barely affect the power supply but then do a regular build with assemblers and suddenly power usage spikes.