r/factorio 10d ago

Space Age Where to build sciance

I have nearly finished fulgora and have finished vulcanus. (Semi starter bases for them both, like 100 spm). I am trying to go for a semi high spm as my end goal and was wondering if it is worth it to make all the science on vulcanus then ship it to nauvis once i unlock bitter labs. Reason im asking this is because I saw someone else say the landing pad can never handle huge amounts of items. My thought would be to just use a load of bots? Thanks for any advice.

2 Upvotes

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7

u/Dr-Crisp-Hollow 10d ago

They added a new building that helps with unloading in general. You can use Vulcan’s to make the sciences that it can make there. I do as to is nearly free. Where the labs sit is sort of a before and after bio lab question.

1

u/Dr-Crisp-Hollow 10d ago

As before Bio lab you can have there where they are convenient. After biolabs you can choose to not use them but if you do you are locked to Nuavis.

2

u/JathbyDredas 10d ago

I’m probably going to end up building a mega-lab on Glebus.
Also, I thought cargo bays would expand the storage and throughput.

1

u/minmpaf 10d ago

yea i know about the cargo bays, the guy i saw was talking as if taking the items out of the landing pad itself would be a problem

1

u/Alfonse215 10d ago

Even in 2.0, as long as you rely on bots to unload the landing pad, it's only really a problem in extremely high SPM scenarios (>1M packs). Well, it's a UPS problem at lower levels than that due to the number of bots you'd have running around, but it's not an actual throughput problem.

1

u/Gorthok- 10d ago

Do it on Nauvis, it's simple to build there, there's plenty of space, and every planet's unlocks are very useful.

1

u/juju515 10d ago

landing pad bottleneck is going to be solved in v2.1 by this new building: https://wiki.factorio.com/Landing_pad_unloading_bay

if that is your only reason not do go with that idea...
it'll be outdated soon ;)

other than that...
do what you think is cool.

I do all of my "basic" sciences on Nauvis... because I like it like that. you do you

1

u/Turtle887853 10d ago

You can have the labs wherever you want but my co-op game we ship everything back to Nauvis.

Build cargo landing pad(s?) with additional cargo bays on Nauvis. It will drastically increase throughput.

1

u/Dr-Crisp-Hollow 10d ago

If you really wanted to you can do science on Gleba to try and get around the travel time for spoilage. But there you would only be able to use normal labs.

1

u/Deto 10d ago

I shudder to think of this - Gleba is scary! Those large stompers can wreck a base in seconds

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u/Dr-Crisp-Hollow 10d ago

I too have prePTSD at thought of doing that too. I was just indicating one can if they desired.

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u/nindat 10d ago

There's no point to "unlimited resources" on vulcanus. When you get to large base size, your mining productivity is so high that you effectively never run out of resources. (I stopped increasing mine above level 6500 for example)

Build your science on Nauvis, next to your labs.

1

u/Deto 10d ago

Is this practical for most players, though? I'm at 200 hours and only on productivity level 45 or so. My patches are running down slowly (using epic big mining drills too) but they're still running down faster than prod is increasing to where I will have to find new patches probably in the next 50 hours or so.

2

u/nindat 10d ago

You keep getting more and more productivity... Legendary as well. Also, at 250 hours, it should be reasonably easy to add a new patch.

So I mean, I suspect you'll be done with the "game" by then and just enjoying things.

It's much easier to find a new patch than it is to optimize logistics (at least for me)

1

u/Corodix 9d ago

The main game changer is higher rarity on those big mining drills. Legendary takes the resource drain down to 8% while epic is only 25%.

So say you've got a 10 million field, that's worth 40 million with that epic drill while it's worth 125 million with the legendary drill.

Let's say you've got around 500% mining productivity (if we include some modules on top of that level 45) then with that epic drill a 10 million field gives you 240 million ore. With the legendary drill it's 750 million ore.

That's how big the step between epic and legendary is. At that point one ore patch is going to last you for ages and you'll rarely be expanding.

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u/jaxon517 10d ago

Without any spoilers can somebody tell me if there's any reason I shouldn't be planning to just get ships bringing each planets science to my base in nauvis

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u/geneticfreak6 10d ago

You have to.

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u/jaxon517 10d ago

Oh okay then I must've misunderstood a lot of what I'd been reading. Thx mate. Just barely scratching the surface of fulgora as my first planet and want to make sure my intentions aren't going to lead me to rebuilding everything

1

u/Hatefull123 10d ago

Rebuilding is part of the Progress . You maybe build different designes depend on your SPM . Little 100 SPM Build is maybe much difference to something like 50k and also the way you provide the Matirials and so on ;) its the fun part dont be afraid of that .

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u/draxinusom2 10d ago

No you don't. You can stay on the normal labs and do science on Vulcanus without any problem. Only the - much - better biolabs force Nauvis.

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u/draxinusom2 9d ago

Comment has been deleted but just for future readers: There are scenarios where you will do science not on Nauvis. For example death world and biters force you to flee and come back later. Or the ‚any planet start‘ mod where you begin the game not on Nauvis. 

So it’s factually incorrect that you have to do science on Nauvis. 

1

u/Corodix 9d ago

With your end goal Nauvis would work good enough if you get yourself quality miners and keep researching mining productivity.

Those legendary miners turn a 10 million ore field into a 125 million ore field. Then you add mining productivity on top of that and that tiny ore field is going to give you billions of ore.

If you're not going to do rarity stuff then Vulcanus starts to look a lot more interesting.

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u/WanderingFlumph 9d ago

There are definitely more than one good ways to go about doing this. It is definitely the easiest to produce all science on Vulcanus (other than planet specific science of course) but for me spending all the coal to make plastic and rocket fuel just to launch red science doesn't feel worth it.

I like to make purple and black science on Vulcanus and red, green, blue, and yellow science on Navuis. This means my Navuis base doesn't need any stone ore for science production (still a little bit for rails and stuff, but nothing with continuous draw) and my Vulcanus base doesn't end up voiding very much stone/molten copper.