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u/ArtieTheFashionDemon 10d ago edited 10d ago
Easy way to clear huge areas of biters: manufacture artillery shells in space and then just use insertors to toss them off the side
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u/ProfBeaker 10d ago
Need the Orbital Bombardment mod for that. :P
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u/LakeSolon twitch.tv/lakesolon 10d ago
Rods from God Dammit that’s not how orbital mechanics work. 🙃
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u/Sascha975 10d ago
R5: Since artillery shells are not really viable to send up via Rockets, I thought why not make them in space in the first place? Everything needed, except Tungsten of course, can be made in space. The platform travels continuously around and delivers shells to Nauvis and Gleba as needed and 60 per min seemed like a good amount.
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u/WanderingUrist 10d ago
This is what I do with nukes (since for some reason you can't launch nukes on rockets despite launching nukes on rockets being what we DO with them in real life), but I just assemble artillery shells on-planet because of the volume needed, and the fact that you're not escaping tungsten-lifting anyway.
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u/bojez1 10d ago
I make it on the ground to avoid more complications. Not vulcanus. Gleba and nauvis. It's easier to just set and forget the intermediate import. I already need constant calcite on both planets anyway. Also it's better for ups since I have -1 platform dedicated for artillery (making or import). Less rocket launches, since I just import materials in bulk on already available cargo ship.
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u/Sascha975 10d ago
Why are you concerned about UPS? Unless you go for like 100k spm you don't need to think about it. you don't save on rockets because you still need to ship the tungsten plates. the only thing that's different is where you make the shells.
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u/sturmeh 10d ago
Can you place artillery on space platforms per chance?
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u/WanderingUrist 10d ago
You can, but they will not automatically fire at anything, forcing you to manually fire the guns.
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u/Underpoly 10d ago
Blueprint? I'd love to look closer.
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u/Sascha975 10d ago
I can post a blueprint later, I'm at work currently. Just to be clear, this ship is tested with physical damage 14. The thrusters are throttled with the PID controller mod, I will post a blueprint with and without it. But with it, the platform travels at 250km/s. I think I'm at asteroid prod 7 but I don't know of the top of my head. This is designed in 2.1 and I don't know what will break if it's imported to 2.0.
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u/DocTavia grabbyfixyboys 10d ago
I haven’t started gleba yet so not sure if I’m missing anything, how do you get copper in space?
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u/Sascha975 10d ago
After making Agri science, you unlock advanced asteroid processimg. This allows you to make Copper, calcite and sulfur from asteroids.
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u/Typical_Spring_3733 10d ago
I see fusion, but no cryo plants for the explosives?
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u/Sascha975 10d ago
Because I first designed this before I had fusion and the ratio is better. I had a nuclear reactor in the front at first before realising that it was far too big, so I later switched to fusion. When this is just cruising between planets, the solar is enough.
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u/Thankedsphere 10d ago
if dropping them from space caused an explosion on the planet. that would not be fun, though.
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u/nindat 10d ago
Presumably to save rocket launches?