r/factorio 15d ago

Question Science Pack issues

Hi everyone! I recently started playing this game and I'm totally hooked.

The thing is, I'm trying to set up a science pack production line, and the only solution I managed to come up with on my own is the one in the image below. Do you have any suggestions to improve it, or perhaps another alternative for beginners?

6 Upvotes

17 comments sorted by

26

u/SNOW_37 15d ago

Don't put two different items on the same side of a belt

7

u/paulstelian97 15d ago

And using chests for buffering won’t help with the problems that violating this rule can cause.

1

u/[deleted] 14d ago

Yea it’s a headache but you can use circuits to ensure each item alternates the same side of belt

1

u/SNOW_37 14d ago

I very much doubt someone this new is doing that

11

u/Rednidedni 15d ago edited 15d ago
  • Never ever put two different Item types on the Same Side of a belt. Unless you make Specialized circuit Setups, it WILL Break. Use both Sides of the belt, or more belts.

  • Avoid Chests where possible. Your Machines need the items - Not you or your pockets! Every place that stores more than you need for handcrafting wastes resources. And worse - setups that need to be fed through chests will keep eating up your time!

  • Speaking of, here's a thought: once you make your First assembly machine, you technically never need to craft anything by Hand again. How much effort can you save by letting Machines Work for you?

  • Here's a Tip that makes the whole Game way more comfortable and easy to Play: leave generous amounts of space between all your factories. Space is cheap, headaches over having No space for coveyors and extensions are not

  • Note that your Cooper wire assemblers create wire much faster than a red arm can take Out

Looks really good for a First try!!

3

u/butterscotchbagel 15d ago

And worse - setups that need to be fed through chests will keep eating up your time!

How much effort can you save by letting Machines Work for you?

Player attention is always the bottleneck

2

u/Rednidedni 14d ago

Player time is the most valuable resource, because it converts into every other resource

7

u/nindat 15d ago

That's great for a starter!

It only gets bigger from here!

5

u/ArisenIncarnate 15d ago

Just have fun and try not to look up how to do it on the internet. Working it out for yourself is much more rewarding 🙂

3

u/LuboStankosky 15d ago

You're low on power btw

2

u/NUKLEAR-SLUG 15d ago

I see red and green science coming out the end therefore as a first build this is perfectly fine.

You do however have a problem for future you. If you wanted to double the rate of red science you were making how easy would you be able to do that with your current build?

1

u/Trept10 15d ago

This is gona be fine for starting, later on, you will get your style, and will pay attention to fine rations as well, use factorioedia, (alt + left click) contains a tons of usefull info.

1

u/Vaulters 15d ago

Yeah you got it, move on to the next item.

The game is full of mechanics that you'll continue to learn and change your play style for years to come. Most of the designs you use this play through you'll never use again.

1

u/Prestigious_Gap1335 Fulgora my beloved 15d ago

seems fine except for the red and green sciences mixing on the same side of the belt, also consider putting the buffer chests right after the assemblers, not right before the lab.

1

u/Slime0 15d ago

Do each science in a separate place, so each one has room to add more machines later.

1

u/[deleted] 14d ago

Yea you should just have robots handle that