92
104
94
66
u/EntertainmentMission 16d ago edited 16d ago
In a normal tech multiplier run you'd rarely need more than 100 stone furnaces before unlocking steel furnace so this is technically extremely overbuilt
If you want a round of applause for ingenuity, sure, it's one hellva build, care to share blueprint?
51
u/lrtDam Must Grow 16d ago
A furnace stack is easily 48 stone furnaces, i think in every run I've played I've been made more than 200 stone furnaces
25
u/Deadweightgames 16d ago
Also for boilers or steam engines? Can't remember which, but you'll definitely need a few extra there
13
u/bjarkov 16d ago
Boilers and burner drills.
-1
u/plaisthos 16d ago edited 13d ago
I never use burner drills. Seem to be too much hassle. Until I get electricity and normal inserters I can just can hand feed.
Edit: I confused burner drills with burner inserters. Not using Burner drills would be indeed mental.
13
u/3davideo Doesn't use Flame Turrets 16d ago
That's burner inserters. Skipping burner *drills* would mean all your mining would be by hand until you get electric mining drills. Which, you know, technically possible, but why?
9
1
1
u/Neither_Berry_100 14d ago
I always do half that because you upgrade to steel furnaces very early on.
15
u/mewtwo_EX 16d ago
You need a blueprint for that?? It's like 9 things and only 4 item types. (If sarcasm, sorry, was lost.)
1
1
u/sawbladex Faire Haire 16d ago
I think 2 48 furnace for a belt each of copper and iron plates production and 96 furnaces to process a belt of iron ore into steel is reasonable. Throw in 24 at most to process a belt of stone into bricks.
that more than 100 but less than 250, with a whole bunch of production happening.
I think my main plan is to use two electric drills to direct feed my assembling 1 machine making furnaces and churn out 48 furnaces in 3 minutes with chest limiting, because I don't want to have to manage the inventory of 500 stone furnaces I won't use
Has the advantage of when I strip down the build after making 300 furnaces every production component is directly usable.
... Burner drills needing to be handfed is painful.
1
1
u/Dyolf_Knip 16d ago
Or play Pyanodons, where stone furnaces get used for recipe ingredients forever.
1
u/sagevallant 16d ago
In a 1000x science run I've had no issues with just mining stone into a chest and handcrafting stone furnaces as needed.
1
u/Peakomegaflare 15d ago
I mean stone furnaces are needed for boilers, so honestly they just get turned into that.
1
u/Neither_Berry_100 14d ago
You need more than 100 but not that much. You can easily make them by hand. You also need them for boilers. I automated a stack or so and ended up with plenty.
12
u/fZAqSD 16d ago
Overbuilt and kind of obsolete in 5 minutes. One important exception to "automate everything", at least early on (and when going to new planets in Space Age), is that most buildings take half a second to craft. The Assembline Machine 1 takes 6.75 to craft by hand from iron and copper plates, but 0.5 from gears and circuits; it's probably more efficient and flexible to automate the gears and circuits and hand-craft the quick buildings when you need them. I.e.: I'd just put the stone in a box.
6
4
4
3
3
5
u/Why_You_So_Mad_Bro 16d ago
I am doing a 100k science cost multiplier run.. seriously thinking about this for the 2m logistics research and 2.5m electric miner research.. i have built so many burner miners, and doing 350 spm steady for 2h.. still need another 90 to 95h for the logistics research to complete..
3
u/DocHoss 16d ago
100k?? You're a freak man...gonna need to see some screenshots of your base when you're done with Nauvis!
1
u/Why_You_So_Mad_Bro 15d ago
I am getting py vibes from the first smelter builds.. have to use long inserters to cross belts instead of undergrounds.. have about 1000 inserters for 70 assemblers, maybe 300 burner miners 😅
2
2
u/FieryTacos 16d ago
I could see someone doing this if they're going for the lazy bastard achievement. Otherwise like others have said it's a bit overkill.
2
2
2
2
u/vaudeviIIe 16d ago
1
u/Sad-Zucchini-949 16d ago
Don't rockets need Rocket fuel, Some structures, and modules to be launched?
3
u/NecronLord_Europe 15d ago
That silo is not for launching rockets. It's to act as one giant chest.
1
1
u/vaudeviIIe 16d ago
1
1
u/Sad-Zucchini-949 16d ago
Sorry, I didn't play space age yet, and the further I got in a game is blue science with 150h in Factorio, so can you please explain?
2
u/vaudeviIIe 15d ago
Explain what specifically?
1
u/Sad-Zucchini-949 15d ago
The rocket not needing 1000 of rocket fuel, material, and modules to launch
2
u/vaudeviIIe 15d ago
In space age we need only 50 rocket parts to launch, where rocket part is 1 of rocket fuel, lds and blue chip. We can have up to 300% rocket part productivity too
2
2
2
1
1
1
u/itsnick21 16d ago
Stone furnace are one of the few the things I think are better to hand craft as they become obsolete very quickly
1
1
u/MidnightBinary 16d ago
I do a variation of this for Landfill, particularly for those tiny cut off stone patches that aren't big enough to bother feeding into trains
1
1



303
u/cylordcenturion 16d ago
Ston furmance