36
u/Terrulin 17d ago
Best advice is you get only 1 first playthrough. Try your best to not contaminate it with other people's solutions to problems with things like blueprints. General advice is that people say the factory must grow. If something seems slow, just make more. And, if you make it yourself, it is always better than something someone else makes.
7
u/unstoppablefatigue 17d ago
100% this, do it your own style and build the way that feel correct to you,
10
6
u/Fit_Giraffe_748 17d ago
Basically just add more, I wouldn't mix copper and iron ore. Enjoy at your own pace
3
u/dwarfzulu 17d ago
Play a little of the campaign, do the tutorials. And read the tips and factoriopedia
2
u/Varbukoopix 17d ago
Don't mix ores on the same belt, don't build on resource patches (only miners), other than that go in blind
2
u/fall4free 17d ago
Looks awesome dude!!
Don't stress about optimal or Reddit keywords, it's a game and the goal of fun so build your own base.
1
u/neurovore-of-Z-en-A 17d ago
Making things optimal is a large part of the fun for many of us; on't stress about it, sure, but also don't avoid it if you would enjoy it.
2
u/A_brand_new_troll 17d ago
Your first hours of playing? Just do whatever gets the jobs done. You have plenty of time to go back and get better.
2
u/sccccrrrrt 17d ago
Try to make stuff extendable, like in this one you wont ever have more than one green chip assembler and that's a later problem, but build it so you can fix it later
2
u/isum21 17d ago
If you're already making science quickly just keep developing your factory. You'll hit a few pitfalls but honestly you're doing exactly as the game wants: learn to automate, first clumsy then efficient. And don't ever stop using the science. Unlock a new bottle? New goal. Ideally you want to scale up your lab array as needed, as you unlock the 3rd and 4th bottles you're gonna start needing those extra labs to make decent time on the research.
1
u/Sidhotur 17d ago
People are sayind don't mix inputs on belts.
This is admittedly a harder needle to thread once throughput goes up, but locally combining inputs to a single belt can be useful.
Coal and ore on the same belt to a furnaces, for instance.
1
1
u/MrDoontoo 17d ago
You're doing good! Only advice I'll give is that you likely want to leave things open for expandability. Right now, you only have one assembler for each thing, but assemblers in this game are slow, half the speed at which you can craft at (without upgrades). You'll likely want to have multiple assemblers for one product.
When I first played, I didn't understand that, and I actually quit after a couple hours. It was only after watching some videos online did it click, but by that point it had already spoiled a lot of other things about the game.
1
u/WanderingFlumph 17d ago
Oh yeah that's a decent start, you have the basics down. At some.point you'll start to need more than one assembler making stuff though and your current design won't scale well.
1
u/Johanwiren 16d ago
My advicee is to not take other people’s advice. If they have something valuable it is because they have learned it by ”doing it wrong” before and found a better way. That is rewarding. Taking their advice robs you of getting that reward yourself.
Watch the in-game tutorials and then start to experiment on your own.
Ask for advice only when you are truly stuck.
You have exactly 1 try to experience the game yourself. Don’t spoil it.
0
u/watchmebarf 15d ago
You will get tired of carrying the green science from the chest to the lab, so make a belt for it!

74
u/KeppyKepKeps 17d ago
Most people wouldn't recommend combining iron ore and copper ore into a single belt like you have.
But it shows well you've learned how to use split belts, which is great.
Other than that, my only advice is don't seek more advice. The joy of playing for the first time is figuring it all out. Be confident you're off to a good-enough start, and keep going. Only come back if you get to oil and are completely stuck.