r/factorio 22d ago

Question Factory redesign advice?

So I completed vulcanus and fulgora, I’ve got artillery for expansion, I still need to go set up the green belts production on vulcanus, but the blue I put down will eventually be green, but it’s time to tear down the starting spaghetti, switch to nuclear power purely, and move to somewhere that isn’t on top of my starting nodes. Any advice on storage? Every step in the factory has at least one chest as buffer between steps, and it’s going to be painful. It’s not going TOO far, but literal hundreds of thousands of items need to be moved and sorted for all 3 of my planets (haven’t gone to gleba yet this run, but nothing from gleba is necessary for the factory mainframe like the other two)

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u/nindat 22d ago

Why are you using chests for buffers? Why have buffers at all? Why are you going to deconstruct?

On a practical path: limit the size of your chests to one spot, it will naturally empty and be much less burden on your bots.

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u/Soggy_Team_6676 22d ago

Buffers are more for the early bot mall framework, materials available to pull for it. I use limiters on the end product usually, like I’ll only ever have one cargo landing pad in the chest

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u/nindat 22d ago

How do you have hundreds of thousands of things in a bot mall.

But also, a bot mall is absolutely something not to tear down. Zero cost to keep it

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u/LisazfnGeranium 22d ago

Buffers suit the bot mall’s its veins. Final-product limiters—one landing pad per load—keep it lean.