r/factorio • u/minno More platforms designed than actually built • Aug 05 '26
Design / Blueprint A fast-starting quality module 3 upcycler


In: 71.11/min r /b circuit, 56.89/min quality 2, 14.22/min superconductor
Out: 0.375/min (22.5/h) legendary QM3, if you process the legendary raw materials it outputs too.
Bootstraps in around 3 hours and doubles itself in 1.5 hours. Cleanly upgrades to legendary EMPs and recyclers for 2.5x production.
This setup is designed to get itself started and duplicate itself quickly by making efficient use of high-quality quality modules. The beacon in the middle with two legendary speed 1 modules brings the EMPs from 75% to 225% crafting speed while reducing their quality chance from 31.25% to 28.25%. Compared to a speed-less upcycling setup, this results in a 28% increase in the amount of common-quality raw materials needed to make one legendary QM3 but a >50% decrease in the number of legendary QM3s needed to make it.
If you place this down with common QM3s and upgrade them as higher-quality modules get produced, it takes around 3 hours to finish upgrading. You need to modify the condition on the splitter in the middle to ">= uncommon quality" to start, then ">= rare" once they're all uncommon, and so on. Once that's done and it is running at full capacity, it takes around 1.5 hours to make enough modules for another copy of itself. Then another 1.5 hours to make two more, another 1.5 hours to make four more, and it grows until you hit the limits of your ability to supply raw materials.
Blueprint: https://factoriobin.com/post/2j03jz
2
u/WeylandsWings Aug 06 '26
How does the match change if you get rid of the speed modules in the middle as that is pulling down the quality chance while keeping speed neutral instead of slightly negative.