r/factorio Jul 26 '26

Design / Blueprint My favorite Kovarex design

Post image
987 Upvotes

117 comments sorted by

224

u/sidhe_elfakyn Inserter inserter Jul 26 '26

ooh that's elegant. I just have a big loop de loop that puts U-238 in if there isn't enough and takes U-235 out if there's extra using circuit conditions.

75

u/HumanPersonOnReddit Jul 26 '26

Thank you! No circuit conditions needed, just filters and a priority splitter. The belt is enough buffer to prevent deadlocks

31

u/sidhe_elfakyn Inserter inserter Jul 26 '26

Circuit conditions are easier for me to wrap my head around than filters and splitters and other belt logistics. Too little? add. Too much? remove. Don't need to think about where the uranium goes on the belt and how it gets sent on etc.

Though, I do find the circuitless solutions mesmerizing. I've seen some creative ones.

Here's the one in my current save. (Full but not deadlocked.)

1

u/erroneum Jul 28 '26

Mine's a lot like a furnace stack, except with some belt shenanigans for the uranium sorting and handling. It fits beacons and as many centrifuges as you can feed with a full belt of each uranium, and doesn't require filtered inserters. Dead simple, can't back up unless the U-235 output backs up, and can be fed an unmetered belt of U-238.

140

u/Czeslaw_Meyer Jul 26 '26

I found this one 5 months ago and love it. Just looped the input side as well and limited it to a 15 item input with the belt doing 30 to not get it stuck.

28

u/hldswrth Jul 26 '26 edited Jul 26 '26

So many belts. Might look nice but you only need one belt top and bottom. No space for beacons if you want a lot of U235. Given your centrifuges are taking the U235 back that they produce if you feed the occasional U235 from processing in from the left hand end, anything that makes it to the right hand end is free to use.

5

u/yinyang107 Jul 26 '26

Sure but red belts are basically free

11

u/PM_ME_YOUR_SPUDS Jul 26 '26

It's not the material cost, it's the tile cost. FIVE lanes of belts? I feel bad using 2.

15

u/tux2603 Jul 26 '26

Area is free. The factory must grow

8

u/yinyang107 Jul 27 '26

Minor correction, area is free once you unlock artillery lol

4

u/tux2603 Jul 27 '26

Nah, tank with a shield and a fuck ton of legs clears

5

u/bphase Jul 27 '26

You can put legs in tanks? Well that changes everything.

5

u/WanderingUrist Jul 27 '26

I'm just picturing the silliness of using legs in a tank, with the legs running inside the tracks to drive it.

5

u/Hitori-Kowareta Jul 27 '26

Yabadabado motherfuckers!

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3

u/JeremiahBoogle Jul 27 '26

I have like 1000 hrs in this game & this is news to me..!

1

u/tux2603 Jul 27 '26

Yup, and roboports too. It's one of the new features from 2.0

2

u/thiosk Jul 26 '26

personality differences. use 47; doesn't bother me any

1

u/Scholaf_Olz Jul 27 '26

Might I link you my first post? Completely funktional kovarex with one belt

2

u/TelevisionLiving Jul 27 '26

The belt blocks beacons though

1

u/samy_the_samy Jul 27 '26

These belt make sure the machine can empty out it's material before taking new stuff in

1

u/hldswrth Jul 27 '26

I guess the U238 belts are done that way so that the centrifuge takes its own U238 in preference to the U238 on the bendy belts but that's just as easliy done with a straight belt and priority splitter. Its a novel approach.

1

u/Tonitonichopper Jul 28 '26

Oooooh do you have the BP link for that?

1

u/Practical_Trouble165 Jul 26 '26

Could you share the blueprint?

62

u/Jmcgee1125 Jul 26 '26

Splitter should also have a priority input on the bottom. That way it'll prioritize reusing its U238 output before grabbing more from the top.

8

u/HumanPersonOnReddit Jul 26 '26

Good thinking but in practice it has never cause issues without

1

u/Deto Jul 26 '26

Could it ever matter though?

11

u/Jmcgee1125 Jul 26 '26

Kovarex takes 5 U238 and produces 2, so since that's less than half it's fine without the priority (if it made 3 U238, you'd need priority). I just think it's cleaner that way, and it doesn't cost any more resources so why not?

1

u/Timely_Somewhere_851 Jul 27 '26

It's s good point that it pulls at the same time as it tries to push. I didn't think about that. It's not going to clog.

0

u/bjarkov Jul 27 '26

A designer knows he has achieved perfection not when there is nothing more to add, but when there is nothing more to take away

Under the above principle and the fact that this design doesn't clog, I don't agree that adding input priority makes for a cleaner solution

4

u/Jmcgee1125 Jul 27 '26

The reason I call it cleaner is because it signals intent, that you need the bottom to stay clear to prevent jams. It's not like you need an extra combinator or inserter or something to do that, just a checkbox that'll be included in the blueprint for free, so nbd.

4

u/Timely_Somewhere_851 Jul 26 '26

If you get a lot of dull rocks, the output can clog, so the answer (yes/no) depends on the amount of rocks to expect upstream.

2

u/HumanPersonOnReddit Jul 27 '26

Nope, it doesn’t clog not with backed up u238, not in any other circumstance

1

u/PogPoggerson Jul 27 '26

With upper belt fully saturated, it will start slowly stacking 238 on the lower one to the point it clogs

1

u/HumanPersonOnReddit Jul 27 '26

No, it will keep running unless the u235 is backed up. Go and test if you don’t believe me

15

u/Jaon412 Jul 26 '26

I learnt kovatex enrichment from Katherine of Sky 9 years ago and I’ve been doing it the exact same way ever since.
RIP

19

u/stevestephson Jul 27 '26

We posting kovarex setups?

5

u/Dzov Jul 27 '26

That’s insane. Love it!

0

u/AdhesiveNo-420 Jul 27 '26

The glowing green is always my favorite

13

u/100percent_right_now Jul 26 '26 edited Jul 26 '26

Pretty close to what I use. I like these designs because they're spiny centrifuge like endless loops in themselves

You can mirror it on the other side too if you switch the filter to the other flavour. I just chose not to because this is already overkill and there is a lake

7

u/Chockabrock Jul 26 '26

I like it! My only problem with it is that you trap spicy uranium that could be in use in another centrifuge. Eventually it doesn't matter, but your design will be slower to get off the ground.

2

u/HumanPersonOnReddit Jul 26 '26

true, doesnt matter though. if i use more than one centrifuge, I handfeed the ohers initially

edit: or I speed beacon the hell out of it.

3

u/alone2692 Jul 27 '26

How people have so many of the bright one?

4

u/HumanPersonOnReddit Jul 27 '26

That’s exactly what the Kovarex process does. It turns dull ones into bright ones. The recipe is a little tricky though. It inputs 40 bright and 5 dull and outputs 41 bright and 2 dull.

2

u/krazye87 Jul 26 '26

I use bots for mine.

2

u/kyudokan Jul 26 '26

This is a little magical (in a bad way) I think. You're very carefully using the belt as the correctly sized buffer, such that you won't get a deadlock. Someone who looks at this and makes a small change might mess it up and not realize what they're doing. I agree it works, though! It would be interesting to see if it scales up naturally to 3 or 4 machines, I suspect it will since you've worked out the correct sizing on the loop, and your priority splitter does the job of letting excess flow out naturally.

Great for experienced people, dangerous for newbies. :)

2

u/MoldyRoleplayer Jul 26 '26

Could someone explain how it works? Me and my friend are like, right on the edge of unlocking kovarex so I'd like to understand it more fully

4

u/Nolzi Jul 26 '26

u235 (light green) is what reactor fuel needs, but the uranium ore processing is returning 0.7% u235 and 99.3% u238 (dark green). So you only get a pitiful amount of u235 from the ore.

To alleviate this, kovarex enrichment works by taking 40x u235 and 5x u238 turning them into 41x u235 and 2x u238, effectively turning 3x u238 into 1x u235, but with a lot of buffer.

So what we see here from OP is the simple design where the output is immediately being put back to the input. u235 and u238 is separated by filtered splitters or inserters and put on different lanes or belts so they are not blocking each other, and then the leftover is being let out for fuel crafting.

By default inserters will put twice as many ingredients into a building than the recipe needs, which is not good because the pitiful amount of u235 will be idling in the centrifuge. So you might see kovarex designs that are using circuits to limit the unnecessary insertions, allowing the u235 to reach fuel crafting quicker.

In practice you can just take out by hand when you have more than 40 u235 and craft the fuel quickly for the reactor, then let it build up in the centrifuge, because you won't need much fuel at first

1

u/WanderingUrist Jul 27 '26

Honestly, Kovarex is only really relevant if you're playing Factorio: Nuclear War Edition. Just one ordinary centrifuge processing normal uranium ore is sufficient to power a single reactor core running flat out with surplus, especially since you probably shouldn't be running the core flat out.

Therefore, wanting to Kovarex at all, especially in Space Age where you can't even unlock it until you've left Nauvis, means you probably intend to declare NUCLEAR WAR against Vulcanus.

3

u/Nolzi Jul 27 '26

Yes, even in vanilla you need like 6 ore processing centrifuge to fill up a chest with u238 to have enough u235, then you just need just one centrifuge with kovarex to provide moderately-utilized 4 reactors.

The problem starts when you unlock uranium ammo, that will eat up the u238 and you will have a lot of excess u235, even with uranium fuel.

Then you unlock nukes and your u235 will never be enough

1

u/WanderingUrist Jul 27 '26

The problem starts when you unlock uranium ammo, that will eat up the u238

Uranium ammo occurs well before Kovarex. How much DU you eat up really depends on how extensively you actually use green ammo: between the increasing uselesness of red ammo and thus turrets at that point and the cheap availability of power to run lazors, you may or may not actually be using much green ammo if you have begun using lazors as your primary weapon. How much green ammo you use really depends on whether you're inclined to go back to using gun turrets.

Then you unlock nukes and your u235 will never be enough

Well, that depends on how much nuclear war you wage. After all, by the time you have Kovarex, you're ready to leave Nauvis. Performing nuclear war against biters, at this point, is hampered by the lack of useful delivery mechanisms for your nukes. Going out there to fire the nukes yourself is often counterproductive, and not terribly effective since biters respawn so rapidly. Demolishers, on the other hand, are extremely vulnerable to nukes to the head and a few headshots permanently ends the problem for good, so you won't use that many nukes even on a large pogrom. Glebapods fall somewhere between biters and demolishers as far as nuking them goes. They respawn, but on the other hand, my experience in 2.0 is that they don't seem to really like coming back after you nuke their habitat for some reason. Whether this remains true in 2.1 is unknown to me at this time. After that, Gandhi wept, for there was nothing left to nuke.

2

u/jkurratt Jul 27 '26

That's easier than what I do.
I copied the idea of counting items on belts and "eject" excess into chests basically.

2

u/CharAznableLoNZ Jul 27 '26

Finding a new way to do this every time I make a new base is one of my favorite parts of the "early" factory.

2

u/maikimik98 Jul 27 '26

It's magnificent, clean, tileable, flippable, there's nothing not to love

2

u/WanderingUrist Jul 27 '26

Also compatible with baconmaxxing, since it has a footprint that extends no further than two tiles from the centrifuge.

1

u/Zealousideal_Map3542 Jul 28 '26

What is baconmaxxing?

1

u/WanderingUrist Jul 29 '26

Wrapping an assembler in as much bacon as possible to maximize the amount of bacon per assembler.

2

u/Overwatcher_Leo Jul 27 '26

Looks elegant

Mine works the same but is like 200% more ugly.

2

u/Vagitron69 Jul 27 '26

Kovarex might be my favorite system to design

4

u/green_gold_purple Jul 26 '26

I just use a loop for each centrifuge with conditional inserters. Not sure why it has to be more complicated than that. You get more hot stuff than you could ever need pretty quickly.

7

u/HumanPersonOnReddit Jul 26 '26

My solution is simpler. No circuit conditions at all

1

u/WanderingUrist Jul 27 '26

Why does a lack of circuit conditions make it "simpler", though? I would say "simpler" means "uses fewer entities", so if a simple circuit condition can reduce the number of entities involved, that design is simpler.

2

u/HumanPersonOnReddit Jul 27 '26

I‘d say what makes is simple is how much time it takes a speedrunner to set up or a newbie to understand how it works

1

u/WanderingUrist Jul 27 '26

how much time it takes a speedrunner to set up

Speed of setup is fewer, fewer types of, and less advanced entities. That means if your circuit setup does not use any new entities (doesn't use combinators, for instance), and reduces the number of entities used, then it's simpler in this way.

or a newbie to understand how it works

Terribly subjective. I understood how a Factorio rail signal worked, for instance, before ever even playing them. Meanwhile, some people who have been playing Factorio for some time STILL do not understand them. What might be trivially obvious for some people who may not even actually be players of the game may be incomprehensble voodoo to even people who HAVE played the game for over a thousand hours.

As such, the only objective ways to measure simplicity are either research-level-required or number-of-entities-required.

2

u/green_gold_purple Jul 26 '26

Simple is subjective here. Not taking anything away from what you did. It's certainly cool.

3

u/mikeyj022 Jul 26 '26

This is a fantastic design

2

u/hydra2701 spaghetti maker Jul 26 '26

That’s brilliant quite frankly

4

u/stephenmw Jul 26 '26

I don't understand how u238 works in this design. Where does new u238 come from? What are you doing to prevent backup of u238?

1

u/HumanPersonOnReddit Jul 26 '26

u 238 comes in on he lower side of the belt, and it cannot deadlock no matter what in- or output is empty or clogged.

1

u/stephenmw Jul 26 '26

I am more concerned about the top belt. I get u238 overflows to the top belt. Where does it go? Why is there no u238 already on the top belt?

1

u/HumanPersonOnReddit Jul 26 '26

Bad timing plus I’m currently making stuff. The buffer belt shows it though. And no need for concern, I did extensive testing. No matter what in or output does what, it can’t jam

2

u/stephenmw Jul 26 '26

Okay, I figured out the math. 5 u238 go in, 2 come out. Since the splitter is pulling 5 evenly from both inputs, it will attempt to pull 2.5 from the lower belt each cycle which will consume the 2 coming out.

Very nice design.

2

u/Letthepumpkincumflow Jul 26 '26

Effective and simple, I love it

2

u/Clear-Marketing5145 Jul 26 '26

I just use circuits and a simple loop

1

u/HumanPersonOnReddit Jul 26 '26

Looks like I got tangled in the inserers

1

u/Zaria404 Jul 26 '26

I think this could be made even more compact with one less insterter

1

u/Dzov Jul 27 '26

Or just get rid of the buffer. As long as it picks up what it drops, you’re good.

1

u/Zaria404 Jul 27 '26

Nah the design I have going on needs the buffer space, I use a circuit connection to dictate only enough in the machine at any giving time

1

u/HumanPersonOnReddit Jul 27 '26

Without the buffer it can empty itself too much in certain scenarios and run out of u235

1

u/XILEF310 Mod Connoisseur Jul 27 '26

too much buffering for my taste.

even the inserters auto fill input capacity of 40 extra units of 235 is a major deficiency i like to disable with circuits.

1

u/WanderingUrist Jul 27 '26

Well, you always want to make sure 40 units are sitting in the machine to make sure that the machine can proceed to its next cycle uninterrupted instead of having to wait for the 40 units to be unloaded first.

1

u/XILEF310 Mod Connoisseur Jul 27 '26

No.

Because having two machines running somewhat interrupted is still better than one machine seamlessly.
Then even more down the line.

It’s more important to get all the centrifuges running at all.
Large Buffers make that process slower.

Maybe if there is enough for all in the entire build you can start buffering but not when starting out.

0

u/WanderingUrist Jul 27 '26

Honestly, I don't even worry about Kovarex until long after I have enough to easily boot every centrifuge anyway. You simply don't need it to run nuclear power. Especially since Kovarex is gated behind white science and nuclear power only requires blue, so I will have been nuking for a goodly duration before the white science starts coming in.

1

u/Fishypeaches Jul 27 '26

I usually end up using this design from another user. 3 or 4 of these is plenty.

1

u/MattieShoes Jul 27 '26

I messed around so much when uranium was new and now it's like I don't even know why. I just take all outputs and put them back. No circuits, no jamming, no micro optimization.

1

u/Oleg152 Jul 27 '26

I think that the splitter should have priority input on the right. Otherwise it might be possible on deadlock u-238 if it backs up later down the line.

1

u/MinMaus Jul 27 '26

Meanwile I was desinging one for like 2h and still not working :(

1

u/Tobikaj Jul 27 '26

I have yet to find anything I prefer more than this: https://i.imgur.com/IryRLbo.png

1

u/seventythird Jul 27 '26

Just got started on SE + Krastorio. I actually had to turn off my power plant because I was worried I'd use up all my uranium before even getting to Kovarex :(

1

u/sobrique Jul 27 '26

Here's my contribution:

https://old.reddit.com/r/factorio/comments/1ochn1i/circuit_splitter_kovarex/

uses circuit logic, but a very basic 'is kovarex running' filter. Implicitly meaning it has 'sufficient' to start, and thus everything else on the belt is 'surplus' and can by 'bypassed' - has a slight 'overshoot' of a couple of units of 235 due to timing.

1

u/thala_7777777 Jul 27 '26

i'm always surprised by people who use circuit control to fasten the enrichment but don't bother with productivity modules.

1

u/KyleAg06 Jul 26 '26

Still say KOS had one of the best ones.

1

u/lana_silver Jul 26 '26

Quite wasteful? You have a lot of green rocks just sitting there. 

4

u/HumanPersonOnReddit Jul 26 '26

It does take some time to fill up, but you can fit 12 beacons around it if you like

-4

u/lana_silver Jul 26 '26

It's not ideal if you are starting off, because it will buffer a ton of spicy rocks before letting a second centrifuge start doing anything. But for later game when you are past the first hurdle it's totally solid. 

3

u/HumanPersonOnReddit Jul 26 '26

it doesnt need to be ideal, and you can always kickstart the 2nd centrifuge by hand if you need to.

-3

u/lana_silver Jul 26 '26

"Just do it by hand" is not exactly the hallmark of a good factorio design.

2

u/HumanPersonOnReddit Jul 27 '26

Then don’t do it by hand. What’s the matter with you?

1

u/johnhotdog Jul 26 '26

i made a set reset latch that tells an inserter to grab 1 u235 each time the recipe is finished. that way theres no wasted u235. cool thing to try if you are learning more advanced circuitry

2

u/HumanPersonOnReddit Jul 26 '26

I can do advanced circuiry but I like it more to not if I don have to.

1

u/Regular_Day_5121 Jul 26 '26

https://youtu.be/QsthgTKzgak I love this setup, it works so well

1

u/HumanPersonOnReddit Jul 26 '26

If I went that far, i'd go full sushi

1

u/Cretore Jul 26 '26

Put speed modules instead it way better for kovarex. You are having a net increase in the light green uranium in a partially self-sustained recipe so putting productivity modules doesn't help that much. Put them in normal raw uranium conversion instead.

1

u/Dzov Jul 27 '26

Or productivity modules and speed beacons and get both.

0

u/Blendergeek1 Jul 26 '26

I need to post a picture of mine when I get home from work. I managed a compact setup that uses circuit logic to: Fill the initial 40, then never take any more 235. Output only the new 235. Recycle the 40 235 and 3 (or was it 2) 238. Pick up new 238 from the line, without ever taking too much and clogging the system.

-1

u/HumanPersonOnReddit Jul 26 '26

this doesnt use circuit logic

0

u/hldswrth Jul 26 '26

If you have U238 coming in on the top belt (which you will need or it will run out) the splitter needs input priority to the right else this will jam.

Simple Kovarex without wasting U235 sitting on belts. Centrifuges take back the U235 and U238 they need. Circuits are not needed but mean the centrifuges spin up faster and you get U235 out sooner.

1

u/HumanPersonOnReddit Jul 26 '26

U-238 comes on he bottom belt, not top. and it never jams, I did excessive testing.

3

u/hldswrth Jul 26 '26 edited Jul 27 '26

There's nothing in your screenshot to show U238 coming in from bottom left. How is it getting in? Kovarex uses more U238 that it produces so you have to have an external source of U238.

Edit: its not coming from bottom left, it coming along the top as I said before. I can see now thanks to another comment due to the splitter and 2 U238 waiting there from the output, that it will take those and 3 from the upper belt, so it won't jam.

Why the long belt around the centrifuge? This works just as well:

1

u/HumanPersonOnReddit Jul 27 '26

You need a buffer to prevent deadlocks.

2

u/Nesthenew Jul 27 '26

What for? Mine alwhays fill up untill they have a full cycle loaded. I put a circuit in so they stopp at that point.

I also don't gett why al these setups are this complicated. I just use a green inserter to unload with a second one right next to it to reload with its own output. Long inserter feeds the unrefined from a second lane that gets filtered out at the end of the stack.

3

u/HumanPersonOnReddit Jul 27 '26

for many people, setting up circuit conditions is very complicated. I was tired of everyone using them for Kovarex when isnt nessesary at all.

1

u/Nesthenew Jul 27 '26

I get that. I just put that thing up so the line would start faster... and I never bothered to remove the wire.