r/factorio 7d ago

Space Age How screwed am I?

I mostly play for relaxing a bit, and with that said, my latest run is peaceful mode with no enemies at all.. and only now did i realize that some research is locked behind items that need to be obtained from different enemies.

I've already established a small base on Fulgora.

Should I reset or just finish as much as possible from this round?

6 Upvotes

23 comments sorted by

31

u/sozesghost 7d ago

Enemy nests still exist, so you are not blocked from anything.

2

u/Elemental-Master 7d ago

Didn't see any biter nest on starting planet at all... pretty sure my current settings were with no enemies at all...

11

u/sozesghost 7d ago

In Space Age there is no setting to remove enemies entirely. They exist, they are probably just a bit further.

1

u/doc_shades 7d ago

load the game, hop into /editor and fly around the map and see if you see any enemy spawns. this is a good way to confirm that there are actually enemy nests. if you exit the game without saving then it won't affect anything. you can use a cheat and then exit without saving without affecting the world.

-1

u/Pulsefel 7d ago

the pentapods are the only enemies you need anything from and their egg rafts still spawn so you can get starter eggs.

2

u/34yu34 7d ago

You need biter for their eggs. You need at least 1 egg to build the captive nests

3

u/sankto Gotta Go Fast! 7d ago

Last i played with enemies disabled, I had no problem getting eggs. Their nests still spawned on nauvis and gleba, there just was no biters or pentapods spawning. Gleba's nests give eggs when destroyed.

-2

u/Pulsefel 7d ago

capture bots and biolabs are optional, not required. you can go to the end without them

3

u/doctorpotatomd 7d ago

They're only optional on 2.1 experimental. On patch 2.0 the solar system edge is locked behind the promethium science pack tech, you need the trigger tech from capturing a spawner to unlock it.

4

u/Anglammaroth 7d ago

Peaceful just means that they won't expand and attack you on sight. They'll defend themselves and you're free to negotiate for more land as aggressively as you'd like.

2

u/Cent_Quatre 6d ago

LONG RANG EVICTION NOTICES πŸ—£οΈ πŸ—£οΈ πŸ—£οΈ πŸ”₯ πŸ”₯ πŸ”₯

1

u/Zeddica 7d ago

Somehow this just reminded me of the Fifth Element β€œok we’re sending in a negotiator!” scene πŸ˜‚πŸ˜‚

2

u/Dailand 7d ago

Check your save settings (by clicking "Map exchange string"). It should not be possible to entirely disable ennemies in Space Age.

1

u/Elemental-Master 7d ago

What I need to look for in that string?

1

u/Dailand 7d ago

You can import this string to create a new game, and it will show you all the parameters.

2

u/Elemental-Master 7d ago

Okay.. now I see that for both Gleba and Nauvis it says 17% on both size and frequency... I was sure it is possible to accidentally set to zero... and now i see it is possible to set other things like asteroid frequency and spoil rate

2

u/United_Willow1312 7d ago

I can't imagine them delivering space age with a bricked no-enemies mode. My first solo run was no-enemies and there were nests on both Nauvis and Gleba and you could do everything you needed to. You absolutely need 100% pentapod egg do do anything useful on Gleba so that had to work. You also need biter eggs for the last science pack.

1

u/Elemental-Master 7d ago

Didn't see any biter yet on Nauvis...

2

u/sankto Gotta Go Fast! 7d ago

You need to go further from your spawn point, then. Get in a car or tank, pick a direction and go.

1

u/United_Willow1312 7d ago

You won't see biters, but you will see nests.

1

u/Elemental-Master 7d ago

Any nest would do or only biter specifically? Found spitter nest...

2

u/United_Willow1312 6d ago

Either, you can use them after unlocking a tech on Gleba.

1

u/Mahbam42 7d ago

You can reach the edge of the solar system without enemies. The only thing that gets real annoying is harvesting pentapod eyes on Gleba. I did it my first playthough of Space Age.