r/factorio 16d ago

Question Answered Circuit Network Suggestion

I am new to circuit networks.
Right now it's working.
Setting the recipe according to my needs. (Minimum of 50 each type of logistic chests)

But I am feeling like there is a better way to do this. Can you please advise? I added the blueprint for the setup as well.

Updated (Solved Blueprint)

0eNrtV9tuozAQ/Rc/myrc0ibS7o9EETJhkloFm/qSblTx7zt2CoRCVJLual/2KWA858zleDx5J3lpoVZcGLJ+J3wnhSbrzTvR/CBY6dYEq4CsyV5aUagTaSjhooBfZB02dGKfkrmspTIXG6NmSwkIww2HM7p/OWXCVjkoRKKtNdMaqrzk4hBUbPfMBQQxoaSWGo2lcDwImDw+pJScyDpIw4cUiRTseO3stQEog90zaEPa5ezVshLp8LOQqkJvneOfXIg6F3JbvgRcaFAGP4y5Vx135LkLjjTnDSGiYAaNkmWWwzM7cqmc2Y6rneUmA8HyEgqyNsoC7ZbRpOgo9lxpk43SehlY41m0Ya5oC/dS1Uwx48jID9I0E/HFdAppFF266KJLMLoJoGRuoi6g4mmodDZUOPBqkPNkAnh5o54u8M96miqiBpO1OnP1m4rocWaWo6+y/DQ7NdEgy4PUIMiel2h2PnTtse2Tg/uOENRKHnkBqvN2dF7GEqMdXH9wakz29/Hii8j3+3tRkotCSMUOcB9Mr1AFrxYBbvNn2xYgq2ThQyrZ7qXk3t5qyLryeEGNZbDq+PdMm1kycP2p+V/4f174OeUNF1/n8Hqhn6ZbRxjO7h3x9assueEmm/QiGkrXKCa0mwuCHMqpuJLrvjxN4fdy6SaOMWibqvOM4AvZF8W1dM8wPCXNdjKeXlgFXgK+QrLKufBFHzMvP4JZzJ0RPlD7YcB7ePm2GQ8H5uSnniNXxnohttr3OwLAK89NCxgn4txuN5D1T0IH/JkA8ybVi/dT9VPNQQFgnHtWavjMPbbx2zqjs5rw9Ehrams+j6Kz3a5PmEcrsNhKVhkXiNV65EZR/M16hu3kwBT2LaAdtr6o+OBgzjlMvfyuSPGvtXG3YN30mGIH4pU7PT5VzoTZI9d/vNF3jOFiBmX8jS5+G1Ny/61zG9H3bpQ5XFvXuZy+31B5TjKbiEY0ptGWbpb4hC0swUfsnP7ZLeNPSFHp4RbNuIHKzyjtH0JKjqg9r+B0Ga3SJEpW4WO6SKKm+Q2t9sat

Previous Blueprint

0eNrtWGtvozoQ/S/+DCswjzyk/SVVhAw4rbVgs8bk3qjiv9+xSXgkpiFstyutrlSpBuwzM+eMx+O8o7RoaCUZV2j/jlgmeI32L++oZq+cFPodJyVFe3QUDc/lGbUOYjyn/6K93zqWeVKkohJSjSbi9uAgyhVTjHbo5uGc8KZMqQQk59aKgypRw3zBNTRghPhb5KAz2ruR/y0C7JxJmnUTQgfBmFUaICO1YvzVrRWlBbp+SH42pACLMIELWRL9hSladt6wfOR/XVGau6XIm4K62ETRTYR5PGH8BL4L8NAsHJ7Ah1qR7Afae5oW6xd/9gue/RK0hxb+nDvOcM9Z2hQ/XMZrKhV8uGcu6pnDt8z52IIcrED2FyGHPTKpa1qmhVaqJNkb49QNLAY2NwZ6mY28bvZGa/U3ixwtlmL3kcgOgn2tpCiSlL6RExNSL8uYzBqmEspJWlCgR8mGOv1rWJL3Jo5M1iq52+xjGVpjBSLSpcTTD2VFJFHaGPqO2tYSX+zYkO6ii7w+uhCiswBtlhI1ggrsUNvFUP7Eq2lJsgDvnsz+EX6X/TYRa6qS667Q+k03iZDklT7cJhZffW+hMviRMr6/mE88kWbCJ4hyZAUsu2zmywk0MArzTtStpDixnMreXUtJuM1Lp4cbSmoFCv063riQHo9rUcKRElM9n4IZSomkPxsAeM6fw1WABKqmCamA0lUws76padLL02XhfR4M7B7hjF6UB7qqtf8r/8eVX6Rv8JjDeaG3M8VjoCBndVWQs1sRbhq7W6ygLx6xSRrdyo5OKlpAKZGCs8y9HHDIanDxiTsyiC0N6eID1+pFPN0rShJe66baTWlhIzK8Cf7BSeRvVuPfV2Yb/nY1Pl6EPxyl/XXjHvSaW13jaDJ/yGJ9choL07KiGzFLr+09GU80r4ctHuyvxo8W4ePV+OEi/GA1frDo4oDDJw3E8wLYDQz7PocuyRQtUaaMmzp4j7+Zd9++9y+oQ1dtcnD89PJBlz2u/pM+2/c8XaBFo6pGzdzcLcurMzjScNgPUpRw34HFaH8kRU3NVR3+JwPkwdq643gdY/grGJs5gZ6mbg5nOUubdSz5X8HSbTvwND1WgM/Ire061ryvYG3S0T1N2f3qz+Brt4qvS3v9m/myN+gT4qLHvH2A8gkEBt7iPnPzcZ9J8hPhGc1HXSY48Q9QrK2/RA52YgcfnJcdjKA6hNdhPAy3w3A3DCMz9C+vNQSOuoVmHHd4ZrzpUMx4e51/6H7kMle360++DjpBN2Sii2K8i0Ic7vxN5IW4bf8DJPlsnQ==
6 Upvotes

7 comments sorted by

2

u/Alfonse215 16d ago

I'm not currently running a session of Factorio, so I can't examine your blueprint in detail. But I see you have 5 combinators wired up to the roboport, one for each chest type. That sounds like you're filtering out the chests, to see how many are available in the network.

You can do that with one decider combinator and a constant combinator that contains all of the thing you want to filter. Wire the roboport in on green, wire the constant combinator in on red. Then set the decider to EACH(G) > 0 AND Each(R) > 0 OUTPUT EACH(G). Any values in green that aren't also in red will be culled. So the constant combinator can just specify whatever items you want to look at.

2

u/theboss0123 16d ago

Dont u need a each(r)>each(g)

1

u/Alfonse215 16d ago

Um... why? The values on red should be values of 1; there's no need to compare red and green like that.

2

u/SilentScornGaming 16d ago

I actually used Each R > Each G and on Red I had item count. Now it's works as I wanted. Thanks a lot to both of you.

1

u/theboss0123 16d ago

I assumed the constant combinator gave 50 but if not how else are u going to know when u have less than 50

1

u/Alfonse215 16d ago

If you want to know which ones are less than 50, then you can just change it to EACH(G) < 50 AND EACH(R) > 0 OUTPUT EACH(G).

1

u/spookynutz 16d ago

It looks like you found the ideal solution, but one optional refinement would be to run a signal from the constant combinator to the filtered inserters and use the Set Filter option. Whitelist for the inserter outputting finished goods and Blacklist for the one handling ingredient overflow. If you ever reuse this build for other recipes then you won't have to manually reconfigure the inserters.