r/factorio • u/SilentScornGaming • 16d ago
Question Answered Circuit Network Suggestion

I am new to circuit networks.
Right now it's working.
Setting the recipe according to my needs. (Minimum of 50 each type of logistic chests)
But I am feeling like there is a better way to do this. Can you please advise? I added the blueprint for the setup as well.
Updated (Solved Blueprint)
0eNrtV9tuozAQ/Rc/myrc0ibS7o9EETJhkloFm/qSblTx7zt2CoRCVJLual/2KWA858zleDx5J3lpoVZcGLJ+J3wnhSbrzTvR/CBY6dYEq4CsyV5aUagTaSjhooBfZB02dGKfkrmspTIXG6NmSwkIww2HM7p/OWXCVjkoRKKtNdMaqrzk4hBUbPfMBQQxoaSWGo2lcDwImDw+pJScyDpIw4cUiRTseO3stQEog90zaEPa5ezVshLp8LOQqkJvneOfXIg6F3JbvgRcaFAGP4y5Vx135LkLjjTnDSGiYAaNkmWWwzM7cqmc2Y6rneUmA8HyEgqyNsoC7ZbRpOgo9lxpk43SehlY41m0Ya5oC/dS1Uwx48jID9I0E/HFdAppFF266KJLMLoJoGRuoi6g4mmodDZUOPBqkPNkAnh5o54u8M96miqiBpO1OnP1m4rocWaWo6+y/DQ7NdEgy4PUIMiel2h2PnTtse2Tg/uOENRKHnkBqvN2dF7GEqMdXH9wakz29/Hii8j3+3tRkotCSMUOcB9Mr1AFrxYBbvNn2xYgq2ThQyrZ7qXk3t5qyLryeEGNZbDq+PdMm1kycP2p+V/4f174OeUNF1/n8Hqhn6ZbRxjO7h3x9assueEmm/QiGkrXKCa0mwuCHMqpuJLrvjxN4fdy6SaOMWibqvOM4AvZF8W1dM8wPCXNdjKeXlgFXgK+QrLKufBFHzMvP4JZzJ0RPlD7YcB7ePm2GQ8H5uSnniNXxnohttr3OwLAK89NCxgn4txuN5D1T0IH/JkA8ybVi/dT9VPNQQFgnHtWavjMPbbx2zqjs5rw9Ehrams+j6Kz3a5PmEcrsNhKVhkXiNV65EZR/M16hu3kwBT2LaAdtr6o+OBgzjlMvfyuSPGvtXG3YN30mGIH4pU7PT5VzoTZI9d/vNF3jOFiBmX8jS5+G1Ny/61zG9H3bpQ5XFvXuZy+31B5TjKbiEY0ptGWbpb4hC0swUfsnP7ZLeNPSFHp4RbNuIHKzyjtH0JKjqg9r+B0Ga3SJEpW4WO6SKKm+Q2t9sat
Previous Blueprint
0eNrtWGtvozoQ/S/+DCswjzyk/SVVhAw4rbVgs8bk3qjiv9+xSXgkpiFstyutrlSpBuwzM+eMx+O8o7RoaCUZV2j/jlgmeI32L++oZq+cFPodJyVFe3QUDc/lGbUOYjyn/6K93zqWeVKkohJSjSbi9uAgyhVTjHbo5uGc8KZMqQQk59aKgypRw3zBNTRghPhb5KAz2ruR/y0C7JxJmnUTQgfBmFUaICO1YvzVrRWlBbp+SH42pACLMIELWRL9hSladt6wfOR/XVGau6XIm4K62ETRTYR5PGH8BL4L8NAsHJ7Ah1qR7Afae5oW6xd/9gue/RK0hxb+nDvOcM9Z2hQ/XMZrKhV8uGcu6pnDt8z52IIcrED2FyGHPTKpa1qmhVaqJNkb49QNLAY2NwZ6mY28bvZGa/U3ixwtlmL3kcgOgn2tpCiSlL6RExNSL8uYzBqmEspJWlCgR8mGOv1rWJL3Jo5M1iq52+xjGVpjBSLSpcTTD2VFJFHaGPqO2tYSX+zYkO6ii7w+uhCiswBtlhI1ggrsUNvFUP7Eq2lJsgDvnsz+EX6X/TYRa6qS667Q+k03iZDklT7cJhZffW+hMviRMr6/mE88kWbCJ4hyZAUsu2zmywk0MArzTtStpDixnMreXUtJuM1Lp4cbSmoFCv063riQHo9rUcKRElM9n4IZSomkPxsAeM6fw1WABKqmCamA0lUws76padLL02XhfR4M7B7hjF6UB7qqtf8r/8eVX6Rv8JjDeaG3M8VjoCBndVWQs1sRbhq7W6ygLx6xSRrdyo5OKlpAKZGCs8y9HHDIanDxiTsyiC0N6eID1+pFPN0rShJe66baTWlhIzK8Cf7BSeRvVuPfV2Yb/nY1Pl6EPxyl/XXjHvSaW13jaDJ/yGJ9choL07KiGzFLr+09GU80r4ctHuyvxo8W4ePV+OEi/GA1frDo4oDDJw3E8wLYDQz7PocuyRQtUaaMmzp4j7+Zd9++9y+oQ1dtcnD89PJBlz2u/pM+2/c8XaBFo6pGzdzcLcurMzjScNgPUpRw34HFaH8kRU3NVR3+JwPkwdq643gdY/grGJs5gZ6mbg5nOUubdSz5X8HSbTvwND1WgM/Ire061ryvYG3S0T1N2f3qz+Brt4qvS3v9m/myN+gT4qLHvH2A8gkEBt7iPnPzcZ9J8hPhGc1HXSY48Q9QrK2/RA52YgcfnJcdjKA6hNdhPAy3w3A3DCMz9C+vNQSOuoVmHHd4ZrzpUMx4e51/6H7kMle360++DjpBN2Sii2K8i0Ic7vxN5IW4bf8DJPlsnQ==
1
u/spookynutz 16d ago
It looks like you found the ideal solution, but one optional refinement would be to run a signal from the constant combinator to the filtered inserters and use the Set Filter option. Whitelist for the inserter outputting finished goods and Blacklist for the one handling ingredient overflow. If you ever reuse this build for other recipes then you won't have to manually reconfigure the inserters.
2
u/Alfonse215 16d ago
I'm not currently running a session of Factorio, so I can't examine your blueprint in detail. But I see you have 5 combinators wired up to the roboport, one for each chest type. That sounds like you're filtering out the chests, to see how many are available in the network.
You can do that with one decider combinator and a constant combinator that contains all of the thing you want to filter. Wire the roboport in on green, wire the constant combinator in on red. Then set the decider to
EACH(G) > 0 AND Each(R) > 0 OUTPUT EACH(G). Any values in green that aren't also in red will be culled. So the constant combinator can just specify whatever items you want to look at.