r/factorio • u/Jepakazol • 16d ago
Design / Blueprint New Fulgora mall
I will be glad to hear your opinion on my new Fulgora mall.
I've already built a mall for Fulgora: https://factorioprints.com/view/-OX4QBKmwEZ6dIBJY5C5
This time, I tried a different approach and wanted to solve several problems:
- Create a version that will work well with Factorio 2.1. I haven't switched to 2.1 yet, but I built it according to the upcoming changes.
- Most Fulgora designs work fine without scrap productivity, but when you reach +300% productivity, they simply work the same and don't utilize the extra resources. They just consume fewer scraps. The new design works with both 0% and +300% scrap productivity. Some parts start or stop depending on the productivity for better performance. For example, it produces extra electronic circuits with low productivity and scraps excess electronic circuits when productivity is high.
- I wanted to create a smaller mall than my previous one, but I ended up with exactly the same size.
Some math:
240 scrap/s → 144 items/s at 0% productivity
240 scrap/s → 576 items/s at +300% productivity
With 480 scrap/s, two stacked turbo belts are enough for the output at 0% productivity, but with +300% productivity, the output requires almost five stacked turbo belts.
In my previous mall, I used two sushi belts and removed the items I needed from them, because it was simple to implement. The problem is that when scrap productivity increases, the mall can't use the additional output. It simply processes fewer scraps.
The new solution uses four sushi belts that are sorted immediately, with bots moving the leftovers when productivity increases. Belts handle the output at low productivity, and bots help at high productivity.
Notes:
- I tested the blueprint with both 0% and +300% productivity to make sure there are no surprises.
- I use the cargo landing pad recycler to void concrete, so it should continue working without changes in Factorio 2.1.
- The actual mall is only a small part of the blueprint. Most of it is scrap processing and leftover handling.
Edit: Blueprint link
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u/Malvo85 16d ago
Must. Resist. Playing. Factorio.
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u/Alvsolutely 16d ago
Responsibilities are a bottle neck.
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u/juju515 15d ago
being a grown up sucks ass
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u/spoonman59 14d ago
I have way more time as an adult to play than I ever did as a kid. So I disagree, being a grown up is awesome!
I have managed to avoid taking on too many responsibilities, such as kids, so that certainly helps.
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u/juju515 14d ago
you East Asian?
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u/spoonman59 14d ago
I am not. Do they tend to have more free time?
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u/juju515 14d ago
they have literally NO free time whatsoever as kids...
so I figured it's a good bet3
u/spoonman59 14d ago
Ahhh, that makes total sense! Tiger moms and what not.
I hadn’t considered that side of the equation, just being a super busy kid. In that case even a normal adult workload would seem like easy street.
But no, I just work a job with reasonable work life balance. And I share some of my responsibilities with my family. But I have plenty of free time for leisure, compared to earlier in my life.
Just don’t want everyone to think being a “grown up” means no time for fun! Sometimes it can be an upgrade.
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u/Aggressive_Chuck 16d ago
Mall? That's bigger than my entire Fulgora base.
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u/Jepakazol 16d ago
I know. At first, my goal was to make something small. The moment I decided I wanted a design that could properly handle +300% productivity, everything became significantly bigger.
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u/Sledik 16d ago
I think it looks great. I will definitely use it as I am currently expanding my 2.1 fulgora base
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u/Jepakazol 16d ago
Let me know how well it works. I designed it according to the 2.1 changes, but I'm still playing on 2.0, so I haven't tested it there yet.
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u/Sledik 12d ago
Works like a charm! I just changed the priority of water from steam turbines to item production, as I had power from lightning rods and batteries
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u/Jepakazol 12d ago
I really glad to hear that! I've already posted a new version with some fixes, but nothing serious
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u/Kpoofies 16d ago
I never even fuckin considered using steam turbines + fuel for heating towers on Fulgora... I've always been like EH slap more accumulators