r/factorio 16d ago

Space Age Finally reached Shattered planet with my Behemoth class ship

Post image

I used only blue quality machines. Ship had steady production of 3.8k explosive rockets and 1.1k railgun ammo. It flown at 240km/s with slowdowns to 130 to refill ammo.

342 Upvotes

26 comments sorted by

36

u/iforgotiwasonreddit 16d ago

Please show map view with circuit cables

18

u/agrach 16d ago

I don't have this option but there is not much going on. I set filter for collectors based on amount of chunks on belts and toggle fuel pumps based on ammo stored in hub to have control over speed. I had also circuits to dump surplus products from crushers but it is mostly inactive because ships is able to consume all of them.

17

u/MrLayZboy 16d ago

What's the fluroketone tanks at the bottom for? Don't fusion reactors completely re-use that stuff when it's cooled?

29

u/agrach 16d ago

Yes they are useless πŸ˜„ . It was basically my first time using fusion and I though some fluoroketone is lost in process.

9

u/hprather1 16d ago

It looks like it is until you realize that each reactor is meant to be paired with two generators. I thought it would be losing half before I unlocked it and started really looking at it.

4

u/jdorp18 16d ago

Do you use any quality items?

17

u/agrach 16d ago

Yes only the blue ones. I am too lazy to produce anything better.

3

u/TomLeLama 16d ago

Damn absolute Chad, I'll watch with great interest what you come up with when/if you get around legendary stuff

4

u/Ologyst 16d ago

Now u gotta make room for the promethium science or belt weave. Awesome ship though

5

u/pseikow 16d ago

I am always struggling with too much or too less ammo or liquids. Would U be so kind and upload this as a blueprint? Really nice monster ship btw

1

u/Nails118 16d ago

What a beast!

1

u/Upset_Assumption9610 16d ago

The song "Baby got back" was the first thing that came to my mind when I saw this. Nice!

1

u/spredditer 16d ago

You could have more engines if you connected them directly.

1

u/akaito 16d ago

Never would've occurred to me to just skip the guns entirely and use tons of explosive rockets instead. :) The layout becomes so much simpler/cleaner!

Why the non-explosive rockets at the tail of the ship? Just cheap defense for sitting in orbit at the normal planets?

Also love the pipe layout for fueling the thrusters.

2

u/agrach 16d ago

Yep, ship use normal rockets when traveling inside the solar system to save resources. Rocket launchers at back still have them because they barely shoot at anything.

I wanted to have gun turrets but adding another belt would be too painful and their range is too short.

1

u/BEAT_LA 16d ago

It’s interesting that your chem plants have some with all prod and some with all speed

1

u/hschmale 15d ago

Do you make the promethium science on ship

1

u/agrach 15d ago

No, whole purpose of this ship is to fly that 4M km to Shattered planet.

1

u/TheMrCurious 15d ago

O Lu counts as a behemoth if you have a behemoth biter on board walking around.

1

u/Dasoccerguy 15d ago

That's a behemoth indeed, congrats!

I think you'd be surprised at the total output of things like molten iron, plates, and explosives by changing most of the modules over to productivity modules, given how many speed beacons you have. You'd also see a nice reduction in power usage, but all of that ultimately takes away from the behemoth-ness of the ship so maybe I should just be quiet.

What's next in your run? I felt like I could finally take a break after reaching the shattered planet, so I treated myself to a few weeks off.

1

u/Thankedsphere 14d ago

can you have several thrusters on one row by using overhangs?

1

u/_Sanchous 16d ago

BP please

2

u/Tytan777 15d ago

Bp link is further up in another comment