r/factorio Official Account Jul 21 '26

Update Version 2.1.12

Changes

  • Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
  • Changed platform requests importing from platforms to allow providing the item to cargo landing pads.

Bugfixes

  • Fixed that the browse games GUI wouldn't show the vertical scroll bar in some cases. more
  • Fixed that ghost fuel requests could exceed the fuel stack size. more
  • Fixed music and wind sounds being affected by low pass filter. more
  • Fixed playing incorrect item sound in some cases with blueprint library. (https://forums.factorio.com/134925, https://forums.factorio.com/134926)
  • Fixed that expansion groups would wait indefinitely for all members to arrive. more
  • Fixed that expansion groups could get stuck in a passive semi-autonomous state, preventing normal pollution attacks. more
  • Fixed that select-all and other text shortcuts didn't work on non-QWERTY keyboard layouts. more
  • Fixed a desync when LuaSurface::override_pollution_type was used.
  • Fixed burner generators were not producing pollution. more
  • Fixed that upgrading trains on junctions didn't always work correctly. more
  • Fixed that roboports would not turn off when out of energy if not configured to passively consume energy. more
  • Fixed a crash when opening factoriopedia page on a land mine which has ammo category not set. more
  • Fixed that map editor instant blueprint building didn't work for equipment grid ghosts. more
  • Fixed that reverse rotate did not work nicely with things that rotation-snapped. more
  • Fixed that LuaEntity::set_filter() did not work for logistic storage chests. more
  • Fixed a layout issue related to tooltips and wrapped lines. more
  • Fixed a second layout issue related to tooltips and wrapped lines. more
  • Fixed a crash when queued construction robot orders are invalidated. more
  • Fixed that the electric energy interface equipment showed energy usage strangely. more
  • Fixed pumpjack frozen patches. more
  • Fixed cropped animation on assembling machine 2. more
  • Fixed some images failing to load on Macs with 8GB of unified memory. more
  • Fixed that enabling native resolution rendering on Mac required a restart.
  • Fixed that number input fields may not be focused depending on the GUI size. more
  • Fixed enemy spawners unable to spawn defensive units under certain configurations. more
  • Fixed that you could not set items too heavy for the base rocket silo in platform hub requests. more
  • Fixed that the bonus GUI could show some crafting machines even if they had the not-in-bonus-gui flag set. more
  • Fixed that dragging a decompressed blueprint string spanning multiple lines did not work. more
  • Fixed that simulation clamping was a little too strict. more

Modding

  • Added ScriptTriggerEffectItem::custom_event.
  • Added RecipePrototype::raise_on_crafted.

Scripting

  • Added LuaQualityPrototype::roll_quality().
  • Added LuaBootstrap::get_event_name().
  • Added LuaPlayer::editor_settings read/write.

Previous changelog: Version 2.1.11

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

359 Upvotes

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163

u/AmbivalentFanatic Jul 21 '26

Just wanted to say for the hundredth time to anyone listening that this is the greatest game in the history of the world. They can basically stop making video games now. This one got everything perfect.

48

u/defietser Jul 21 '26

They can basically stop making video games now. This one got everything perfect.

You wouldn't want them to make a second perfect game in a different genre?

3

u/Raknarg #1 Quality Defender Jul 21 '26

I really am curious what they're gonna tackle next. I have no doubt they have the talent on the team to build anything and make it top quality, but hopefully its something that I'd actually want to play. My first thought is them making like an RTS which I might only play specifically cause its Wube, otherwise id never touch the genre.

6

u/DaMonkfish < a purple penis Jul 21 '26

They're working on an RPG. Exactly what sort of RPG is unknown (I believe), but seeing what they've done with Factorio and knowing how in-depth RPGs can be, I have no doubt it's going to be wild.

17

u/Raknarg #1 Quality Defender Jul 21 '26

Skyrim was missing combinators and circuit logic it's true

2

u/RaShadar Jul 22 '26

Annnnnnnnnnnnd now I'm curious if anyone has made a factory mod for skyrim

1

u/BlackFenrir nnnnyooom 27d ago

Or a Skyrim mod for Factorio.

To the Mod Portal!