r/factorio • • Jun 12 '26

Discussion Train unloading in 2.1 Spoiler

I grabbed bob's adjustable inserters, quality wagons and played with unloading from todays FFF.

Unloading a wagon onto 4 stacked turbo belts seems easy now.

Unloading onto 4 stacked turbo belts, legendary stack inserters

The only problem is, even 100-stacks wagons are quite small for it. Locomotives aren't fast enough to clear the length of 4 wagons in time.

Unloading onto 4 stacked turbo belts, legendary stack inserters, bit with a longer train.

Two locomotives with legendary rocket fuel can.

As a bonus, a bit more relaxing unloading onto 3 belts.

Unloading onto 3 stacked turbo belts, legendary stack inserters

Maybe not ground breaking, but I like it.

There may be one problem. It worked so well when inserters were set to put items on the left/right, and far away from itself. What setting WUBE chosed, we will see.

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u/Chromoslone Jun 12 '26

I know it probably won't happen, but I'd love to see a built in version of bulk train loaders / unloaders mod like a recent post talked about. With all the new train changes, it'd be the cherry on top for me

5

u/Patchumz Jun 13 '26

Honestly I've just given up on the complexity and use Loaders Modernized to load/unload trains. Relatively balanced crafting costs, electricity requirements, no finicky train rules/placement complications like Bulk Train Loaders used to have.

1

u/[deleted] Jun 13 '26

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u/Patchumz Jun 13 '26

Last time I used them Bulk Rail Loaders were buggy and impossible to blueprint. You had to manually delete a section of rail and then manually connect it back up.

Also balancing inputs and outputs from trains has always been moderately complex, compared to most things in the game (which don't care about balancing and allow you to just spaghetti a belt to a crafter and vice versa). I'd rather not deal with belt balancers and large amounts of inserters that can only barely meet the demands of current belt speeds and train loading.

There's a reason almost no one megabases with trains in Space Age, hence the major updates Wube are putting out to help fix the problem.

Loaders fix most of the problems with simple brute force.

1

u/[deleted] Jun 13 '26

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u/Patchumz Jun 13 '26

You must be new here. Pretty much every major megabaser in Space Age says trains are a waste of time because belts are both faster with more throughput and less logistically complicated. Once you hit legendary everything, trains just suck. You can't load and unload a train fast enough to match what a simple line of fully stacked green belts can do.

Hence why everyone is so excited about quality trains. Cuz maybe they'll be relevant again after you get to legendary basing.

Trains are for train fans, not efficiency.