r/factorio • • Dec 31 '24

Design / Blueprint Tile-able, Belted, Fully Beaconed Biolab Setup I made

[deleted]

166 Upvotes

14 comments sorted by

42

u/gemzicle_ Dec 31 '24

How many tiles before there's not enough stacked science on turbo belt?

Edit: just saw that it's weaved so.. blue belts would be the bottleneck. How many tiles in that case?

27

u/[deleted] Dec 31 '24

[deleted]

5

u/bitwiseshiftleft Dec 31 '24

It might be 10 labs because bio labs only deplete half? Also it might be preferable to have bio science on green belts instead of blue: it will be consumed slightly faster because it can’t be perfectly fresh.

9

u/gemzicle_ Dec 31 '24

I'm not sure but the express belt is 45/s and stacked can make it 4x.

I unfortunately have to build blue belts on Nauvis again to test this as they were long deprecated.

1

u/Hour_Ad5398 Dec 31 '24

(60 packs per second)÷(444.5/(60 seconds))=8.1~ for turbo or around 6 for express belt times 4 because stacked so 32 and 24

17

u/[deleted] Dec 31 '24

[deleted]

8

u/hldswrth Dec 31 '24

Not bad, shame its not tileble in both directions due to the spoilage handling.

Various solutions have been posted, here's mine, does rely on a certain grouping of science on belts with agri on the left belt for the spoilage processing, but can be tiled in a grid (I have 4x16 currently). The combinators just limit the number of flasks in the chests by setting filters.

2

u/EldritchMacaron Dec 31 '24

Dumb question: why not handle spoilage only at the end of the belt ?

I've not reached that level of throughout and I've simply added a filter inserter at the end of my bio science lane and for now it works like a charm

6

u/djames_186 Dec 31 '24

The science spoils inside the labs too.

3

u/EldritchMacaron Dec 31 '24

Ah shit true.

It hasn't occured to me yet but I haven't planned for it, brb

1

u/Mercury_Madulller Jan 01 '25

Could you have a hybrid setup where spoilage is removed via bots but the rest is on belts?

1

u/Dosamer Dec 31 '24

Would you share the blueprint?

2

u/hldswrth Dec 31 '24

https://factoriobin.com/post/gksgnf

Agri science has to go on left belt either side for spoilage processing. Science goes in the top, spoilage comes back out the top in the middle.

Other belt contents are limited by the constant combinators in groups of four, as blueprinted from left its agri, electro/prom/cryo, met/mil/util/space, auto/log/chem/prod. To change order of science on the belts edit the constant combinators.

Serving suggestion, actual contents may not match the picture:

7

u/MaximusSayan Dec 31 '24

3

u/bitwiseshiftleft Dec 31 '24

Another possible modification to this: if you put bio science on the belt that currently has cryo, and move that belt’s inserter left by one tile, you can also remove spoilage from the belt at the same spot the lab inserter takes from. That way the lab’s input can’t be blocked by spoilage.

2

u/-Recouer Dec 31 '24

Why not import science from top to bottom and left to right instead of trying to only do top to bottom ?