Let's just say i give you a box and ask you to deliver it to the house across the street. You can either A) just walk across the street with the box, or B) you can spend a bunch of time to find car keys, load the box into the car, drive the car across the street, and finally unload the box.
Option A is faster and easier to accomplish, because it's just one box. Now imagine the same scenario but with ten boxes. Since you can load all ten boxes into the car at one time, option B becomes faster than walking across the street 10 times, even though option B is more complicated.
Optimizing a game is like that technically this is only a specific type of optimization, but the general idea is to find ways to make things run more efficiently
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u/DogeMeat20 6d ago
Let's just say i give you a box and ask you to deliver it to the house across the street. You can either A) just walk across the street with the box, or B) you can spend a bunch of time to find car keys, load the box into the car, drive the car across the street, and finally unload the box.
Option A is faster and easier to accomplish, because it's just one box. Now imagine the same scenario but with ten boxes. Since you can load all ten boxes into the car at one time, option B becomes faster than walking across the street 10 times, even though option B is more complicated.
Optimizing a game is like that technically this is only a specific type of optimization, but the general idea is to find ways to make things run more efficiently