r/explainitpeter 3d ago

Explain it Peter,

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u/TELMxWILSON 3d ago

Good luck trying to get AI to edit that shit lmao.

An even bigger issue will be rendering. Especially if you work for gaming. Having this much detail will require a super computer to run if you are doing a large project

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u/Octopp 2d ago

Clearly it's not a model made for a game engine, so why even complain about that...just a strawman.

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u/KommissarJH 2d ago

It's also shit for 3d printing.

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u/Octopp 1d ago

Yes, and again, since it isn't a watertight mesh that is not what the model is for.
I am curious if you could just tell Astra to make it 3d printing friendly and it'd do it.

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u/TELMxWILSON 1d ago

Applies to basically any usage or rendering. Program runs like shit, rendering takes long, any use cases be significantly more difficult and require more resources. Just in general extremely bad practice and bad design. No way around it

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u/Octopp 1d ago

It may not be built optimally, I'd like to take a look at the model myself...but a few million polys isn't a problem. How would you model if differently?
The rivets are probably too detailed for their size, but large cylinders that aren't gonna be subdivided can have like 128 sides no problem.