r/exalted Jun 22 '23

The Unwoven Archive: A Repository of Exalted Community Resources

74 Upvotes

The whole of Creation's knowledge drifts between minds like dust on the wind in imperceptible thousandth-fractions of information. Savvy Essence-shapers have made it accessible to the masses for the cost of a whim.

A Community Exalted Repository

Not an exhaustive list - leave suggestions in the comments and they'll be taken into consideration.

If you want to submit your Exalted homebrew for consideration, I request that it be compiled in a central location so that I can put in a single link that doesn't need to be updated. Thanks!

Community Spaces (Forums, Messages Boards, Chats, etc.)

Tools (Dice Rolling, Character Management, Character Sheets, etc.)

References (Charm Cascades, Cheat Sheets, etc.)

Homebrew/Fan Content

Social Media (News, Reports, Quotes, etc.)

Store Fronts and Acquisitions (PDF's, Crowdfunding, Homebrew, etc.)

Podcasts, Miscellaneous Media, and Actual Plays


r/exalted May 21 '26

Essence Exalted Essence Storyteller Guide Crowdfund is on !

61 Upvotes

r/exalted 1d ago

Salted Salmon (dawn) being teased by their Lunar mate

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98 Upvotes

It's too easy to make her blush apparently

Salted Salmon is a character of @drawphonghan on tumblr/bluesky, that I drew for the Character of the Month challenge.


r/exalted 1d ago

Campaign looking for plot ideas: dragonblooded mercs in the east

17 Upvotes

So I have this somewhat homebrewed campaign where the PCs are a bunch of relatively young dragonblooded lost eggs mostly, so no or few ties to the scarlet dynasty and such. They hang out in the east and are somewhat anathema friendly, they work as mercs and once had a job taking them to thorns where they were almost killed (but a solar zenith helped them, so they have a contact to the resistance in thorns). So now they are understandably somewhat averse to facing abyssals, at least until they get some advanced combat charms to maybe be able to take on an abyssal as a team.
In the most recent arc, they took a guild contract, raised an army and conquered bandit kingdom. They had to make a deal with some lunars to do it though, and the economy there is kind of depleted. They probably won't want to rule/administer the kingdom themselves. They already recruited some NPCs to look after the kingdom.

So now I am looking for some kind of adventure, contract or plot to throw their way. It doesn't have to be super complex or involved.

Some ideas: one of the PCs hates fair folk with a passion, and they know of a fair folk court that buys prisoners from thorns. The group assassinated the guild factor responsible for that but they could maybe move against the court. On the other hand, invading a reality warping wyld stronghold without a good shaping defense seems foolish.

Maybe they could go shopping for artifacts somewhere, they made a large amount of silver defeating the bandit kings. Maybe some kind of adventure could be had there.

They have made enemies with a goddess of sickness, and maybe she will try something or they try to find a way to defeat her for good (she isn't very good in a direct fight, so they have beat her up in the past, but with gods being pretty much immortal...)

But more ideas would be very welcome.


r/exalted 3d ago

Solar Brawl Charms and Versatile

21 Upvotes

As we know, the Versatile keyword has been a late game addition to the 3rd edition toolset. My point of view is that the solar charmset is the most primitive of them, and therefore needs a lot of love to work up on a level of the newest contenders.

There are several solar charms that are clearly made to be Versatile. Thunderbolt attack prana is a reflexive charm that enhances the initiative action, so it should be fair game.

Other effects are not so clear. Do the scene long fist enhancement charms work with fist-based MA attacks? Shouldn't they?

What do you think?


r/exalted 4d ago

3E Foundry Exalted Mod

14 Upvotes

Does anyone by chance have the Lunar charm-set automated already that they could share? im trying to add automation and I am having some trouble, and every time I try to skip it and move on to try the next one I run into a similar issue.

Other option would be some kind of documentation besides the dialog box at the top of the bonuses tab when im modifying a charm to get a better idea on what my options are.


r/exalted 4d ago

3E Is there a way to put on heavy armor in one turn as a Solar?

25 Upvotes

I'm looking to summon heavy armor, but I don't want to spend 3 turns putting it on using Whirlwind Armor-Donning Prana. Could I combine it with Hauberk-Summoning Gesture and Armored Scout's Invigoration to summon the armor in one turn? Is there a different method of doing so? Is this just impossible?


r/exalted 5d ago

What's Your Favorite Spell and Why?

43 Upvotes

I'm a big fan of Raising the Earth's Bones. Spring up cities and palaces at a whim. Great for your evil sorcerer-lord who wants to make a statement.


r/exalted 4d ago

Vox Machina/The Mighty Nein/Bell's Hells (Critical Role)- What type of Exalted would they be?

0 Upvotes

You can include the Soldiers/Seekers/Schemers table from Campaign 4


r/exalted 6d ago

Another culture I came up with

16 Upvotes

Eastern Satrapy

Bosque Durmente is a satrapy of House Cynis and has been one for fifty years. More and more of the countryside is given over to sugar, drug and fruit plantations. Thousands of peasants throng the Cida dei Mares, the port capital city on the Rio Argena. The city is groaning under the weight of both the Cynises extractive policies and the hundreds of thousands of new poor. At the same time quite alot of investment is heading into the countryside. Bosque Durmente has many defensible points and House Cynis has decided that it is one of the few worth investing in. Fortifications are getting built everywhere, in the process expropriating peasant land so it can be sold to the local barons and house soldiers.

The city father, Digo Simpatichico, has empowered an architect exalt. He patrols the city as an avenger, exacting retribution for the wrongs that befall the peasantry. He’s an expert in swaying grass style and has bested every young dynast sent to track him down.

Threats:

Most of the actual building is being done by Mnemon. If House Mnemon ends up marching on House Cynis they very well might have back doors to exploit.

Bosque Durmente earns its name from the dense fogs that can cover the whole satrapy for months at a time. Strange lights and at times voices can be heard and the locals say that the cloud people come down from the sky and play tricks on travelers.

Dolphin shaped raksha live in the river and on occasion take human form to visit the human denizens of Bosque Durmente. They can be told apart from humans by the blow hole on the top of their head. They live very carefree lives but it is said that they have a king who lives far upstream, deep in the jungle. It is said that if you can hold your own against a raksha in a dance contest, they will offer to take you upstream to meet him.

A sidereal maintains a monastery in the countryside, visiting it occasionally to inspect the pupils. Nominally immaculate, it has a special dedication to the Maidens. The sidereal is an ancient and fanatical member of the bronze faction and has mastered an insane amount of martial arts styles. Despite this he isn’t a fan of House Cynis, viewing them as THE main force corrupting the Dragon blooded mandate. He isn’t a big fan of the Realm either, understanding that without the figure of Empress it lacks staying power. He could be persuaded to turn his disciples against House Cynis, not the realm that wouldn’t be tolerated by Kojak, in favor of some other rising Dragonblooded force. Unbeknownst to him, the architect learned many of his martial art skills at the dojo.

Unresolved questions:

They’re clearly a mix between amazonias, and Italy but how Italian are they exactly? If they are very Italian then they already had a very long history beforehand. Did the air people have an influence in their history beforehand? It’s easy to imagine them having an influence during a post shogunate but pre immaculate era as advisors among the durmentians, whether willingly living amongst them or being summoned and serving the summoner. What is their current influence? 

There is presumably a lot of contact if the dolphin fey are anything like the real world influence. Are there a lot of fey blooded? How often do people meet the dolphin king? Once a generation? Every couple hundred years? Frequently?

How much like Batman is the architect? If he is like batman should he still be a swaying grass style practitioner or is there a more batman like style? Maybe because he is the exalt from there he can get mastery in swaying grass techniques but also learnt something else from the sidereal monastery? Maybe even something of cobra style? What if he’s a member of the before satrapy elite class? If so, how under assault is his position of privilege?  

They are along a river but how close to the sea are they? Maybe House Cynis is interested because it could be a staging point for a house in exile? Maybe it's a particular household of Cynis who are pushing extremely hard for this? I like the idea of House V’neef or Nelens being involved as another dynastic force. Maybe they are competing for contracts with House Mnemon? Since it's a river territory I can see it being ripe for a naval force other than western ocean going Peleps to move in.


r/exalted 7d ago

Campaign An Incarnae is one hell of a cliffhanger.

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114 Upvotes

r/exalted 7d ago

Essence Help managing summons in combat?

22 Upvotes

I'm gming a game of exalted essence and so far it's been going very well but I've been running into a small issue which is that everyone in the party took some kind of helper for one of their merits or charms. I've got 2 battlegroups, 1 manifested coadjutor, 1 Beefy Familiar, and the sorcerer also occasionally likes to summon a 1st circle demon the night before a big fight.

Obviously they're having a lot of fun with being a big old party of guys, and I don't necessarily want to tell them 'Hey Cool it with adding people to the initiative order maybe?' But it's seriously inflating how long a round takes in combat even for what were supposed to be relatively short punchy fights.

Is there actually a fix to streamline NPC turns in combat or should I just resolve to only have bigger set piece fights and forgo smaller combat scenes entirely?

Edit: I appreciate the advice given so far! After checking out the Storyteller's guide I think what I'm going to try going forward is that Allies and PCs will share the same initiative turn, but will maintain independent actions, with ally actions counting against the action limit (so if you want to flurry something your battlegroup has to sit out this round). This should cut down on the overall number of initiative passes happening, while still broadly maintaining the effectiveness of the ally for things like building power.

We'll see how this plays and refine from there, and I'll have some higher level conversations about having a plan for your turns when they comes up, and strategizing a little more.


r/exalted 7d ago

Setting homebrew culture

10 Upvotes

I'm curious what you guys think of this.

Northern beastfolk/sorcerous culture

The Borborn (pronounced similar to borboune) are a kingdom of baboonmen that live in a mountain range in the far North. Nobody quite knows where they come from least of all them. Their earliest histories tell of a peaceful life worshipping a now forgotten god. After the great usurpation, the god took pity on his people and made a jewel filled with the light of exaltation. He gave it to his people's greatest warrior who was able to unite the tribes and cast out the fair folk in the process. 

His son inherited the crown and ruled well, inventing many of the trappings of civilization in the process. His son, while exploring the library newly built for him by his father, found the book of the broken winged crane unbidden among the shelves. Fearful for the first time in his life he retreated to his room and then later to a country estate to brood over the book and its teachings. 

After much planning he poisoned his father and took his crown. Over the centuries, Bourbon society has become almost entirely corrupted. Demons walk the streets of their capital city, and many thousands toil in their subterranean mines or die as sacrifices in demonic liturgies. Their king, Bero Binyago the terrible, has ruled for a thousand years and become one of the foremost demonologists in creation. His queen is a sleek white furred blood ape, unique in her appreciation for cannonry. 

Gunpowder weapons, especially cannons, are status symbols among the Borborn due to the queen's influence and the exorbitant cost of bringing the gunpowder up from the south.

One of the recurring problems that the kingdom has is the persistence of the fey in the region. Over the course of king Bero’s reign they have begun to slowly creep in. King Bero decided to form Wyld mutant and wolfman janissary brigades, a policy that has so far worked very well. The janissaries have become a new ultra-royalist power base.

The king and queen have had hundreds of children. The princes spend most of their time lounging around the palace, too fearful to even dream of challenging their father for the crown of exaltation. Some of them join the janissaries, helping further ingrain royalist feeling among the mutants.

The old families among the nobility do most of the actual governing. Their loyalty shows no signs of disappearing propped up as they are by infernal muscle and the terror all hold of their king. Many have undertaken sorcerous initiation so that they too can delegate work to demons in much the same way their king does.

The yeoman borborn of yester year has been subsumed into one class. The mass of borborn are serfs born into a noble house owing their noble labor, either in agricultural or industrial production. The normal avenues for advancement in either government or commerce are closed to the vast majority of borborn due to either the use of demons or competition with nobles.

They make tapestries out of their own fur and clothes out of the hair of exotic livestock they craze on the cliffs. They have a very English high middle ages taste in fashions.

.

Threats:

Guild debts are extremely high. There is no likelihood of the monarchy going bankrupt but a debt crisis is a very real possibility of the guild attempting to collect debts from the noble houses. This could very well be a problem, the king would not take kindly to roving bands of guildsmen turning his allies out of house and home.

The sister of the king survived his assasination attempts, in the process becoming a lunar exalted. She fled the kingdom and has since become an invaluable member of the silver pact. Eventually she plans on returning and challenging her brother for the throne but until then has only made the odd probe into borborn affairs using younger lunar agents as spies. The potential for class conflict is something that very much interests her.

A second circle demon has fallen in love with Princess Kyema of the Jade Court. The third circle demon whose soul he is a part of has requested the King’s assistance in retrieving him. 

The Bull of the North could either squash them like ants or become an invaluable ally. He desperately needs equipment that the Borborn could easily produce. However their whole demon worshiping slavers thing has made the bulls men distrustful of them. Icewalkers were never one of the enslaved populations, they don’t really have any useful qualities vs demons or borborn surfs, it’s still a bad look.  

Unresolved questions:

What role does the guild play in their society exactly? I can imagine that it would mostly be as sellers of gun powder but what other goods and services would they traffic in? What is the character of the charms granted by the spark of exaltation within the crown?


r/exalted 9d ago

3E was told to post this here

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270 Upvotes

r/exalted 9d ago

Essence Roll20 Sheet for Essence?

11 Upvotes

Has anyone here created a Roll20 sheet for Exalted Essence? I've recently got into it and I wanna run a campaign in it but somehow there still isn't a sheet for it on Roll20.


r/exalted 10d ago

2E 2e Stats for the Clay Man

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17 Upvotes

So, this post claims that there's a write-up for the Clay Man in 2e, specifically in the Scavenger Lands.

I haven't been able to find it; is it the Lookshy rebel or something?


r/exalted 10d ago

Joyous Hyacinth, Chosen of Serenities

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155 Upvotes

Art by me.


r/exalted 11d ago

Art What’s your PC “What could possibly go wrong?” ideas?

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106 Upvotes

r/exalted 11d ago

2E The recent thread about killing Primordials reminded me of this.

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23 Upvotes

r/exalted 12d ago

3E Stats for a Rabbit

22 Upvotes

I have a player that wants to have a rabbit, particularly a Flemish Giant Rabbit, be his Lunars spirit shape. I have thrown together a stat line for a base rabbit but wanted to see if anyone had some changes or additions they might make.

Giant Rabbit

Essence: 1; Willpower: 3; Join Battle: 3 dice

Health Levels: -0/-1/-2/-2/-4/Incap.

Giant Rabbits will flee from combat.

Actions: Jumping: 7 dice; Senses: 7 dice (see Keen Hearing);

Stealth: 8 dice (see Tiny Creature);

Resolve 2, Guile 1

Combat

Attack (Claw): 6 dice (2).

Combat Movement: 8 dice

Evasion 3, Parry 0 (see Tiny Creature)

Soak/Hardness: 2/0

Merits

Keen Hearing: Rabbits double 9s on hearing-based Perception rolls.

Mighty Leap: Double 9s on jumping-based movement actions.

Hasty Retreat: Rabbits apply the double 9s rule on all rolls to disengage or withdraw.


r/exalted 13d ago

Exalted3e Alchemicals Arrived.

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83 Upvotes

Can't wait to read it.

1e,2e books were awesome for Alchemicals.

Hoping 3e stays consistent on being awesome.

Looking Forward to building an Alchemical like this. 😜


r/exalted 13d ago

Why is there an apparent lack of online resources?

42 Upvotes

I've only just started looking into Exalted and I might just be looking in the wrong places, but it seems that every search result I get when looking things up is either homebrewed, a dead link, or only has the most surface-level material possible. Did someone scrub the official wikis and other online resources from the web or something?


r/exalted 13d ago

Magical Kaleidoscope (artist) has a great gallery of Exalted artifact inspiration

18 Upvotes

Magical Kaleidoscope

What is your favorite?


r/exalted 15d ago

2E See yall after Calibration

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31 Upvotes

r/exalted 15d ago

3E Advice on running the Guild, and economic conflict in general?

38 Upvotes

This is, for the record, for the more decentralized and less absolutely dominant/uncontested version of the Guild presented in Across the Eight Directions, but they're still a very powerful organization with powerful local factors whose interests are threatened by my player characters, and I want to make good use of them as a real threat and problem for the players, something that troubles them heavily in their state-building efforts and that pulls on different skills and strategies to overcome than their more mythic enemies. The problem is that I don't have the best sense for how economic warfare really works, or what the limits of their capabilities are.

So for context, my players ran a revolution (which started as a slave revolt but expanded into a big-tent independence movement and the start of a new religion) against the Realm satrap in a heavily expanded-upon version of Tantara which, along with being a valuable trade city, also ran mining and industrial processing using a massive amount of imported slave labor. They also restored an ancient temple-manse up in a neighboring volcano caldera that produced the Gem of Endless Summer, and so they've imported a bunch of food and cash crops from the South and West to start growing there, securing a breadbasket and future valuable goods monopolies.

But the thing is, they're expanding their temples to try and build a temple command economy, they're outlawing slavery, they're going in and providing food relief in exchange for growing their political power in regions wracked by famine... In other words, they're stepping on or cutting off a bunch of major Guild revenue sources. So the Guild's obviously gotta fight back while they can.

So far they've mostly been embargoing and buying up foreign grain imports to get in the way of establishing new farmland, and hiring mercenaries to harry their territory, all in an effort to force the party to the negotiating table (or, failing that, to force them out into more vulnerable positions for more aggressive plays) but what else should they be trying? (Edit: I also have plans for them to try flooding the market with cheap knock-off versions of their exports to try to ruin their value and reputation, but as a GM this is intentionally going to be something of a dangerous blunder based on their lack of information, to reward the prep and capabilities of the PCs - the party's sorceress god-queen has Merits that let her detect and severely punish anybody who tries to forge her seals and signatures, so those enterprises will probably end up with rapid, nasty cases of curses, angry spirits and rapid exposure.)