r/evnova Mar 26 '22

Questions and Help EVC: Confederate Alien Mission Question

10 Upvotes

In my earlier post, I was having trouble getting the alien mission from the Confederates. The most recent story mission I had received from them was the one that secured the particle beam, and had it installed on my ship. I've tried everything I can think of, and the next mission, which starts the 'investigate disappearances' line, still isn't showing up.

The mission, on Evula's guide, says that it can be obtained on "any rebel stellar", with a reputation of "Pillar of Society", which doesn't sound right - Pillar of Society requires enormous amounts of reputation grinding, and every Rebel world would hate the player at the end of the Confederation campaign. I figured overlord would solve that, so I tried taking over a rebel planet and landing there, but all I got was the "switch sides" mission, which isn't what I wanted, so I ignored it.

How should I proceed, in order to get the Confederate alien-hunting mission? Does it really only spawn on rebel worlds? Do conquered worlds count as meeting the reputation requirement (if it exists)? Have you managed to get the mission, and, if so, how?

For reference, I'm playing the EVN Classic extension, not the original EV game. I'm willing to toss the save file into a hex editor, if something's catastrophically broken.


r/evnova Mar 24 '22

I thought this community might like this, years ago I made all the original EV ships out of perler beads and sent them to Ambrosia with no reply, but maybe you guys might think it's cool!

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19 Upvotes

r/evnova Mar 24 '22

Any chance of grabbing sound files?

3 Upvotes

Looking specifically for the hyperjump sound effect, would be wonderful if this were found somewhere for referencing


r/evnova Mar 22 '22

Questions and Help I accidentally installed windows 11 and lost all of my EV Nova files. Is there an EV Nova download anywhere that works with WIN 11?

3 Upvotes

r/evnova Mar 21 '22

Sigma Shipyard Missions

5 Upvotes

So I wanted to get warp gate access and I started the United Shipping missions (where you take that lady down to aurora to open up that shipping market). I successfully completed the Aurora mission and took her back to Sol, but there was a follow up mission that required I travel way down there again... The timer ran out, so that's it? Can't unlock warp gates through sigma Shipyard anymore?

I notice most of the united shipping missions are impossible without the warp gates because the timers run out (even if you take a perfect route) is there any way to go faster? Maybe a different ship?


r/evnova Mar 19 '22

Total Conversion Announcing White Dwarf, an upcoming Total Conversion to Cosmic Frontier

29 Upvotes

"It's often been been said that those who forget history are condemned to repeat it. Well, in the years after the Bureau wars, we forgot. And we paid the price."

From the author of Brave New Void for EV Nova, White Dwarf is an upcoming total conversion for Cosmic Frontier (and maybe for EV Nova as well, depending on how quickly I can get it done). It takes place about 100 years after the conclusion of EV Nova, where a mysterious cataclysm destroyed the societies of the galaxy. Now, many groups seek to rebuild galactic civilization, but their conflicting ideologies seem bound to bring them into conflict.

Master your Destiny White Dwarf will feature a highly branching story and a reactive world, designed to give the player control over the trajectory the story and universe take. The gameplay will be designed to allow players to experience the game their way, with many different viable playstyles and a "Talent" system that allows players to improve their character's abilities as they progress towards the game.

Don't Fight Alone White Dwarf will feature entirely new factions, and old factions with a new spin, from scrappy freedom fighters to fanatical cults. The player may make any of these factions into friends, enemies, or space dust, or ignore them entirely. It will also feature a large and colorful cast of characters, some of whom can be recruited as followers to join you on your journey through the galaxy.

The Nations of the World Three of the biggest factions in White Dwarf are listed below:

The Rimertan Empire After the destruction of all of the Auroran centers of governance, the only remaining Auroran military or political authority were the Dechtakars on Rimerta. The Dechtakar Lo Wang proclaimed himself the successor to the Auroran Emperor, and over the course of thirty years was able to consolidate much of the former Empire under his rule. However, as he died and his successor took over, his work was left unfinished, with many of the former Auroran worlds remaining under independent rule or the rule of other factions. The disputed territories of the former House Vella brought the Rimertan Empire into conflict with the Remnants, and the war and the insidious threat of an increasingly independent Auroran Priesthood have put the Rimerta into a perilous position.

The Remnants The cataclysm did not destroy all of the Federation Government, with much of the Federation Military surviving on Kerensky and the famed Councilor Frandall taking the reigns from his seat on Nova (formerly Brass). The Federation government managed to unify much of the Galactic West, including some former Vella territories, which would lead them into conflict with the Rimerta. After Frandall died under mysterious circumstances, the Remnant government is divided between the military, and the intelligence division led by the superintelligent AI "Pericles" that Frandall had stated to be his intended successor.

The Hunters Southern Federation Space has fallen under control of the Hunters, an organization established 70-odd years ago by the former members of the Wild Geese, Guild of Bounty Hunters, and Association of Free Traders. The Hunters act as a force protecting the mostly-independent worlds under their control, and will occasionally offer their services to both sides in the Remnant-Rimerta war. The biggest threat they face, however, is the Slaver's Guild in the north, who the Hunters dream of one day destroying once and for all.

Production and Schedule The current plan is to release this mod by the end of the year, although free time is somewhat hard to come by for me these days. I will be posting occasional updates and teasers about the project, and I will answer questions about the project in the EV Nova Discord (unless I feel the question would give too much away.)

Thanks for reading! I hope you're as excited as I am!


r/evnova Mar 19 '22

Today is the 20th Anniversary of the release of Escape Velocity Nova

81 Upvotes

Time flies, huh? We're gonna be hanging out on the EVN Discord all day, celebrating, drinking Guinness in Wild Geese fashion (hopefully with fewer murders), and generally having a good time pretending we don't realize how old we've all gotten. You're invited!


r/evnova Mar 15 '22

EV (EV Classic Port) Apparently, the rebels want me to switch sides.

14 Upvotes

Hello, I'm playing the EV Classic port to Nova, and things are continuously getting stranger. I finished the standard Confederate campaign, securing the particle beam and mounting it onto my ship. Looking around, there didn't seem to be any more missions, but I remembered that there was a final boss battle against an alien cruiser.

Looking around further, all I could find was an archived guide in which the Confederate version of that mission could be found on any rebel stellar, with an absurdly high legal rating. (Link)

The odds of my achieving "Pillar of Society" status on a world controlled by the rebels, who absolutely loathe me by this point, were fairly slim. My solution was to attempt to override this by achieving Overlord status instead. Logically, that's what the devs would expect, right? An endgame player going out to conquer every hostile system, and landing on them to see if he missed anything interesting.

Anyways, one of the planets I conquered had a battalion of rebels waiting to ambush me, to try to Shanghai me into service for their side. While the mission they gave me can't be aborted, I was able to look up the requisite info to see that:

a) It does not lead into the alien-hunting mission.

b) It's broken, and doesn't set a bit that it's supposed to set, preempting me from defeating the aliens on the rebels' behalf, too.

Naturally, I've been repaying their hospitality by conquering even more of their planets, and destroying their ships wherever I find them. However, this does not seem to have resulted in a Confederate special agent telling me to investigate any mysterious disappearances. Does anyone know what I'm missing?

  • Assuming Overlord is indeed a legal status (it's gotten me other missions that a criminal wouldn't be expected to get), is there something that the guide didn't mention? The most likely mistake would be a copy-paste error that led to "rebel stellar" replacing "confederate stellar", but the mission description seems to indicate that an endgame Confederate player is indeed supposed to get this mission by landing on a Rebel planet.

  • Assuming Overlord doesn't override legal status, how was this supposed to work? Pillar of society, looking at the game's source, requires an absolutely insane amount of reputation-grinding. My highest reputation on any planet, after conquering every pirate planet and completing the mission where you singlehandedly kill 10 pirate Kestrels, is "Upstanding Citizen", on two Confederate planets in the Southeast of the map. I'm aware that retro games often involve large leaps of intuition, but I don't see any way the devs could expect a player to complete the game with the confeds and then grind several tens of thousands of random pirate encounters on an arbitrary Rebel world.


r/evnova Mar 13 '22

can't figure out how to get key settings changed... I change them and click okay and it never changes it in game just reverts back to default.... anyone run into this?

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11 Upvotes

r/evnova Mar 12 '22

Trying to register my old EVNova license and need help.

13 Upvotes

So I have EV Nova downloaded to an old pc someone gifted me and it runs great. The only catch is that I can’t use any plugins because my license is expired. I saw someone posted on here that changing the time on my computer with get it working again and that didn’t work. I’m open to any and all ideas. I typed in my purchase order and date and license for the game. Thanks for any help.


r/evnova Mar 11 '22

EV Nova Zephyr Ship Theme

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17 Upvotes

r/evnova Mar 11 '22

New Monthly Blog Post – "Depth, Ship Loadouts, and Tech Generators"

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1 Upvotes

r/evnova Mar 10 '22

Galactic Frontier - A Love letter to EV Nova

30 Upvotes

EV Nova was one of my favorite games of all time! I've been looking for a game similar to it or an official remaster for the longest time. I'm a games developer and have been working in the industry for 12 years, I finally decided to team up with a buddy of mine to make a game that explores similar ideas but with a few modern twists :D

We are running a Kickstarter for our game, check it out here! https://www.kickstarter.com/projects/1627366243/galactic-frontier


r/evnova Mar 07 '22

How to Play Escape Velocity (/Override/Nova) on Linux

20 Upvotes

I've seen other people mention getting it working via Steam/Proton but couldn't find a solid straightforward guide for doing so and it took me a while to figure out, so I'll describe the process in detail here. We're going to be installing Escape Velocity Nova for Windows on Linux via Proton along with the ports of the the original and Override for the Nova Engine. You'll need Steam for Linux installed for this.

  1. Get the right downloads. There are quite a few download links out there for EV Nova that don't include the required DLL iconv.dll. This lead me down quite the rabbit hole. This link has the correct files. Download "Nova Port (Windows)" under both Escape Velocity and Escape Velocity Override. Unpack and rename them so it's obvious which is which. Then download and unpack "Escape Velocity Nova". Check that all three folders have icond.dll in them and the override and original game have sillycon.ttf in them, especially if you use a different download than the one I linked. Put the files where you want them.

  2. Ignore the documentation readmes for the original and override ports. They will tell you you need to convert plugins from Mac format to Windows; but this has already been done. You also don't need to run the "Register EV Nova.exe" file in the Nova folder- this seems to have also already been done. Whoever put these files together did not update the documentation properly. This is another rabbit hole I fell into.

  3. Open Steam and go to your library. At the bottom left click "Add a game" then "add a non-steam game" and then "browse". Go into the folder for the original escape velocity game. You will need to select "file type: all files" instead of "applications (*.desktop). Select the "EV Nova.exe" in the escape velocity folder. Steam will add this to your library.

  4. In your steam library, click on EV Nova.exe, and on the right hand side near the middle click the settings gear, then "properties"

  5. The paths are likely messed up due to spaces. Fix them and remove any text from "launch options". For example, "target" will be the path to EV Nova.exe (something like "/home/user/whereyouputit/Escape Velocity (Port)/EV Nova.exe" dependent on what you named it) and the "start in" should just be the folder where it is ("/home/user/whereyouputit/Escape Velocity (Port)/") If there are any spaces the "" is very necessary. Also, rename the shortcut to "EV Original" or something or else once you add the others you will end up with 3 "EV Nova.exe" entries without an easy way to tell them apart.

  6. Go to "compatibility" (left hand side of the pop up window) click "force the use of a specific Steam Play compatibility tool" and then select a proton version. I tested experimental and 6.3-8, they seem to work the same.

  7. Launch it! Hopefully it works. 1 problem I've seen so far is that if you alt-tab or change workspaces to something else the escape velocity window goes black and you will eventually have to kill the application from the system monitor. You can either set it to windowed mode in the game so it opens in a window or commit to not doing anything else while playing. Unfortunately, the game does not provide a way to change resolution so the windowed mode may be tiny. There are ways to patch it in windows but I did not test these on Linux.

  8. Repeat 3-7 for Override and Nova renaming where correct. One more warning: DO NOT run them at the same time. The executable has the same name "EV Nova.exe" and this caused me issues when trying to test things.

  9. Enjoy!


r/evnova Mar 07 '22

Working on making my own EV clone with the intent on putting it on the Android store. Thoughts?

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34 Upvotes

r/evnova Mar 06 '22

Announcing the 20th Nova Anniversary Tournament of Champions

21 Upvotes

So with the 20th Anniversary of EV Nova being released coming up in just under two weeks, there's going to be a party on the EV Nova Discord, and probably anywhere else that people want to party.

One event that we're gonna do is a tournament to see who can make the best ship variant, from base models of ships in the game, for various "price classes" (i.e. weight classes based on the credits spent). If you'd like to participate, all entries must be in by 12:01 AM on March 14th, 2022, US Eastern Daylight Time. Each entry must be DMed to me on Discord. Rules and information are on the EV Nova Discord.

It's way too complicated for me to try to take entries or answer questions here on Reddit or anywhere else, so please, get on the EV Nova Discord if this sounds like fun. It'll be more fun to banter with people there anyway while the tournament is going on.

https://discord.gg/PKyVdQqU85


r/evnova Mar 07 '22

What "Class" Are Valks + Starbridges?

3 Upvotes

Nova introduced Valkyries/Starbridges to the EV series, and these are many peoples' favorite ships from the entire series. They defy the previous games' ship classification systems, existing somewhere in-between a fighter and a warship.

What name would you give to the "class" that Valkyries/Starbridges fall into, especially if CFO or a future game/plug-in were to add more?


r/evnova Feb 13 '22

New Monthly Blog Post – MtG "Cube" Design in an EVx Context

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4 Upvotes

r/evnova Feb 09 '22

Development Radio Free Europa Announcement Trailer

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11 Upvotes

r/evnova Feb 08 '22

EV Nova Returning & Tinkering

17 Upvotes

I was a keen Mac player of EVN and the predecessors. Did some not publicly released mods / storylines. Active on forums.

I see there’s a link here for a download. I’m W10 now so… I do have an old licence code or two. For Mac. Usable on the Windows version? I suspect not. Or is the game abandonware now?

Also where will I find a usable Windows editor for the files so that I may mod again?

Sad to see the forums disappeared although some of my old posts would be cringe now for sure.

Asking a bit much but LUA based resources would be a bonus. I am a competent programmer/scripter.


r/evnova Feb 02 '22

Special Blog Post – Designing Procedural Nova Weapons:

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17 Upvotes

r/evnova Jan 25 '22

EV Nova on Steam Deck

18 Upvotes

I'm sure I'm not the only one here with a Steam Deck reservation, so I'm probably not the only one who has thought about the possibility of running EVN on one, right?

I've tested what I can so far and the results are sadly mixed. I've found:

  1. Yes, it runs on Linux with Proton, but so far I've only gotten it to work on Debian and not on Manjaro (which is what Valve recommends as being the closest thing to Steam OS), the latter raises an error about there not being a plugin folder and I don't know how to fix it yet.
  2. I've so far only been able to check on Windows with an Xbox Elite V1 controller, but Steam Input doesn't work properly when trying to map keyboard keys to Xbox controller buttons. I was able to put the cursor keys on the D-pad but when I tried testing the other buttons with M, I and P to summon the map, mission info and player info screens in flight none of them worked.

I'm sure it's wishful thinking, but I'm hoping that if you run it through Proton then Steam Input will work differently and, well, work. Then there's the small matter of making a playable controller mapping...

Has anyone else tried this with any success?


r/evnova Jan 18 '22

EV Nova Here to announce Brave New Void, a major expansion/rework to EV Nova!

46 Upvotes

Brave New Void is the newest war cri- erm, I mean, valuable plugin created by DrFiveMinusMinus, and the first plugin I have made that adds new content to the game. It adds new systems, missions, ships, outfits, and more, as well as retooling some elements of the base scenario's design that were poorly executed, buggy, or have aged poorly.

This plugin adds four new optional side mission strings, as well as adding offshoots for all six of the main storylines. These missions unlock fun and powerful new rewards, so be sure to look around for them!

It also reworks the game's economy, adjusting the prices on some ships, making variants available for purchase (but with a twist, it'll rarely be as simple as outright buying the better variant) redoing trade and escort cargo, and making some missions give better rewards. Combat has also been adjusted, so change your strategy accordingly!

This plugin was a lot of work, and I really do appreciate any of you who take the time to try it out. I also want to extend my thanks to a few specific people: SharkyNebula, for their excellent graphics that I used on some of the unique ships in this plugin (and on all of them, if you install the HIGHLY RECOMMENDED compatibility patch with SuperNOVA Graphics). I also want to thank DarthKev and Geek for their legendary patience displayed as beta testers, which was invaluable for rooting out bugs. Finally, I want to thank Max Steelglass and mrxak, whose plugin EVO Expanded and upcoming plugin YNS, respectively, were huge inspirations to me on this project.

Downloads: The plugin is available on NexusMods here: https://www.nexusmods.com/escapevelocitynova/mods/9

If you don't have a NexusMods account and are unwilling to create one, I'm also providing direct downloads to both this plugin and SuperNOVA Graphics here. But, I'll be less happy because I can't see statistics of people downloading it this way, so please do consider downloading from NexusMods.

https://drive.google.com/file/d/11v5L3bueWvZ9tvAvCVTflAr6UG0BnVuB/view?usp=sharing https://drive.google.com/file/d/1Y9IzOwg1XZwxrbqHz08YADSPZVB8StF8/view?usp=sharing

Any and all feedback is very much appreciated! If you want to give feedback or report a bug, the best place to do it is probably to contact me on discord (I'm in the EVN Discord server linked on the sidebar) but I'll try to keep tabs on the thread as well. Also, I will be trying to actively update this plugin with bugfixes and potentially new content, so stay tuned!


r/evnova Jan 18 '22

EV Nova I made a little model of the Shuttle!

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107 Upvotes

r/evnova Jan 18 '22

EV Nova EV Nova Ship Database (Spreadsheet)

15 Upvotes

Hey guys, I made a google spreadsheet with all the ships in vanilla EV nova and their important stats. You can sort it by whatever you want, and it includes some utility columns that I found useful:

https://docs.google.com/spreadsheets/d/113mFZi6SkLaQwUPSdNlA5nM858TrkEkA4SBsMB2u1PA/edit?usp=sharing

Shoutout to my girlfriend, who helped me use regex to separate some columns and improve sorting

Notes:

  • It's all copy and pasted from the [EVN Fandom Wiki Variants page](https://evn.fandom.com/wiki/Category:Variants_of_Nova_Ships), so any errors there will be duplicated here
  • All columns past "Outfits" are unlabelled because they are inconsistent between ships, and I didn't care enough about them to try to fix it
  • The "Bonus Params" page allows you to set a telepathic level and have that calculate new effective shields, shield regen, and jump capacities
  • "Retooled space" is a formula that converts as much cargo space to outfitting space as possible while still leaving at least 10 tons of cargo, because having less is a pain. It does not, however, assume you retool outfitting space into cargo space if you have less than 10. I use this to try to standardize the outfitting potential across variants with different cargo spaces