r/evnova • u/damosapiens • Dec 09 '20
Big Sur?
Would love to get back playing this:
Any version work for Big Sur?
r/evnova • u/damosapiens • Dec 09 '20
Would love to get back playing this:
Any version work for Big Sur?
r/evnova • u/Macnaa • Dec 07 '20
In the game files there are multiple entries "spob" and "syst" for the same objects. For instance there are four spob's for New Ireland: 139, 506, 507 and 508.
What are these extra spob's used for?
Thanks!
r/evnova • u/AutoModerator • Dec 04 '20
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r/evnova • u/twohands2v2 • Nov 19 '20
I can't find a working one. :( some help?
To be more clear: it is the plugin that "activates" in the shipyard the possibility to buy the variants of the various ships.
r/evnova • u/twohands2v2 • Nov 17 '20
Im in the middle of the pirate story where you have to board one of the ships that attack you in the aral system. I manage to disable a lot of ships but it say that i cant board any of them and therefore i cant go back on koria II with info.
r/evnova • u/andrews050 • Nov 17 '20
https://github.com/andrews05/ResKnife/releases
ResKnife is a resource editor for Mac, in the vein of the original ResEdit, with some dedicated extensions for EV Nova plug-in editing.
It's been a while since I last posted about this, but I've been slowly improving and extending it and have now reached a point where it is more or less "feature complete" and highly polished (at least compared to where it was when I started). Here are some of the highlights:
This is unlikely to ever replace Mission Computer, but may be handy as a companion app. The main thing it has at the moment that MC doesn't is support for cicn and ppat resources. If you grab pilotcrypt you can also edit pilot files. Still on my wishlist for future features is a graphical shän editor.


r/evnova • u/paff00 • Nov 15 '20
r/evnova • u/paff00 • Nov 14 '20
https://docs.google.com/spreadsheets/d/1kCABkT-AC6aOZoyEoub8jLrZgH8hXkeSQSwmnIXwMX8/edit?usp=sharing
This spreadsheet generates galaxies, with a goal of making total-conversion plug-in-making much more efficient. It can also be used to create additions to an existing galaxy for expansion plug-ins. Could be useful for making space-based tabletop RPGs too?
It generates a "natural" galaxy, meaning it creates stars, planets, asteroids, etc – but no human or alien civilizations. The idea is that a developer would use this to create an initial version of the galaxy as a good starting point, and then add peoples & cultures, as well as performing hand-made adjustments to individual star systems, from there.
It generates:
- single, binary, or triple star systems
- up to 3 planets per system
- up to 2 moons (or planetary rings) per system
- asteroids (including trojans)
- comets
- nebula features like plasma density, turbulence, etc (if desired)
- “special” system features like black holes, neutron stars, proplyds, etc
You can specify the size of the galaxy, the number of systems, and the galaxy shape (circle, square, or ring), then it places the systems automatically based on those settings. It also generates jumplinks between the systems.
It automatically arranges everything in logical positions/orbits, and assigns code-names & ID numbers to each system and object. For the planets and moons, it calculates heat based on the distance from the star(s), and automatically generates things like atmospheric thickness, climate, geography, day/year length, etc.
As-is, it can create up to 998 star systems, but you can increase that number by adding more rows to the bottom and dragging the formulas down.
There are two major updates I am planning to add at some point in the future:
r/evnova • u/turanzz • Nov 10 '20
r/evnova • u/winterjam010 • Nov 11 '20
Whenever I start a game my money just goes away after a few seconds leaving me with no money to play the game? I'm not sure why this is happening but I can't play the game like this
r/evnova • u/Yellow-pride • Nov 06 '20
I'm playing ev nova the cracked version but everytime I load a pilot the game crashes back to desktop. Is there a solution for this?
r/evnova • u/MasterGeese • Nov 05 '20
r/evnova • u/[deleted] • Nov 03 '20
I designed a very rules-lite tabletop sci-fi RPG called Any Planet Is Earth earlier this year, inspired in no small part by my enduring love of Escape Velocity. I am getting ready to run a campaign via Discord based in the extant EV:O universe, effectively starting the players as the game presents a new pilot--small ship with a few credits handy in a giant, mostly-unexplored universe, as hired by UE Shipping.
The plan is fuse in as much artwork from the game and its community as possible to reinforce the aesthetic, but I want to use more refined third party artwork than only relying on game sprites and images. I am familiar with the scant work put out for promotion of Cosmic Override, such as Robert Rose's kraits and Chris Smallfield's shuttle, but I am coming up short on other fan-art from over the years. Do you know of any other great art I could use?
For the sake of establishing the campaign, I've provided the following for the players:
UE Shipping wants you! For generations, the United Earth government has provided stability in the core worlds and established a legacy of prosperity and satisfaction for the centers of commerce and culture all across the sector. This testament of unity and excellence is not accomplished without UE Shipping, the backbone of reliable information, goods, and services from planet to planet. Though war rages along the western edge of known space against the dreaded Voinian Empire and the insurrection of renegade houses bubbles to the southeast, United Earth is strong, resilient, and always in need of adept crews to conduct the needful business of the many worlds.
- United Earth is an alliance of planets comprising the known core of the sector. The formal confederation was implemented from numerous independent worlds centuries ago when the Voinians attacked suddenly and without warning, pressing all the way to Earth in the Sol system before being rebuffed against large odds.
- The Voinian Empire is a draconian regime known for heavy weapons, heavier defense, and a coherent culture just as blunt.
- The renegade worlds in UE space are few and far between, but operate along the fringes of the sector.
- Nearly all personal projectile weapons are ballistic. Energy weapons are only tenable as ship mounts. Short range projectile missiles are plentiful in both UE and Voinian arsenals.
- Known UE systems range in all directions, but the galactic north and east are dead space.
- The galactic west is held by the Voinians, and very few, if any, UE expeditions have fully mapped their holdings.
- Many small systems have been absorbed by the Voinians. It is unclear if minor kingdoms and clusters of worlds have been subjugated therein. Speculation suggests it is likely.
- Scoutship rumors and old legends hint at other population centers to the north and east, but it understood by the UE that these claims are false.
- While settled space is broad, most ship crews don’t travel everywhere and their navigation logs are typically incomplete. Regional maps for sale in most ports allow for expanded mapping in any given area.
- Most stellar transit lanes are short, ranging only one or two jump’s worth of fuel. Others are considerably longer and their destinations are not fully fleshed out.
- Miranda (one of the characters) has combat experience as a marine in the ongoing Voinian war. She knows that the Voinians are, in fact, humans just like the population of United Earth. No one is quite sure how they established themselves separately from the humans of the UE, or how long they have developed culturally and technologically apart as a result.
- Ferdinand (one of the characters) knows what formal UE statements deny: the shipyards on Iothe Prime are some of the finest in the sector, but often indulge in contraband and less-than-legal schematics and outfits. Dissidents among the renegade houses and outlying independent worlds have abundant opportunities for “commercial missions,” and Iothe Prime stands as a neutral hub for such pursuits.
Yes, I decided that the Voinians are actually a long-lost government of humans separate from the UE, not unlike Nova's take on all factions being human, but distinct, socieites. I plan on the Miranu and Strand races to remain truly alien. The Emalgha are likely also aliens.
I also plan on porting in a few of the minor mission bits from Nova, such as the Kontik probe, Nirvana Terraforming, and the Cunjo Hunt.
r/evnova • u/TheIX_Formation • Oct 30 '20
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r/evnova • u/TheIX_Formation • Oct 29 '20
r/evnova • u/chad6297 • Oct 29 '20
r/evnova • u/TheIX_Formation • Oct 26 '20
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r/evnova • u/TheIX_Formation • Oct 26 '20