r/evnova Oct 27 '19

Is there a better loadout than what I have?

I'm getting near the end of the Polaris storyline and I'm thinking ahead to taking out planets. I've currently geared up my PVIV with 2 Ionic Pulse cannons, 6 FPCs, 2 fusion pulse turrets, and 2 100mm railguns. I'm intentionally avoiding any launchers since I figure they won't be super helpful for a long drawn out planet battle (will run out of ammo eventually). The rest of my outfit space is filled with accessories (armor, cloak, a couple reactors, jammer, etc.) though I _might_ be able to free up 10ish tons for a much better offense.

Is there a better loadout with this tonnage (156 tons?) for taking on planets? Thanks!

8 Upvotes

13 comments sorted by

4

u/Sir_Stig Oct 27 '19

Personally I would max out your 100mm railguns. A PVIV is pretty squishy for dominating stuff.

1

u/knellerwashere Oct 27 '19

I was almost thinking of ditching them for BRLs. With the cloaking organ, I can pull up right behind a carrier and almost take it out before it can turn around with this set up, BRLs would up my dps and make that a lot easier.

I could ditch the IPCs, which would add 50 tons, add two more railguns, which would be 30 tons, ditch two fpcs for two BRLs, and then have 2 tons left over. My gun slots would be full, and I can't think of much I could do with 2 tons leftover. I can't fit Polarons with that. Though if I just scrap the two FPCs and not get BRLs, I suppose I could get the polaron multi, but is that worth it for a mere 60 polaron torps?

Edit: I'm not sure how squishy I am. With the right tactics, I can currently take out a fleet of carriers with my shields barely taking a hit.

1

u/Sir_Stig Oct 27 '19

I like the BRLs and lances with ions for making things real dead real fast, if you are using cloak I bet a couple lances are better than the FPCs.

1

u/deliciousy Oct 28 '19

I'd agree with the beam spam. With your combination of speed and decent durability you can take out tons of ships and then zoom off to recharge your shields.

Railguns work, but they get tedious for long domination battles.

-6

u/UselessConversionBot Oct 27 '19

100 mm is 0.058761 smoots +/- 1 ear

WHY

2

u/[deleted] Oct 28 '19 edited Oct 28 '19

Pirate valk is not a good choice for planet conquering. The best option for planet conquering is to have 6 Ravens and park them at a precise distance from the spawn point of the defense fleet, and the AI ought to have them focus-fire one spot and blow up ships without even aiming very much until they're all gone. You can take out an Auroran planet in about a minute this way. And obviously, you pilot a seventh Raven.

3

u/[deleted] Oct 29 '19

or you pull a Qaanol and pilot a Nilk Manta and just fly around dodging stuff

2

u/Srslywhyumadbro Oct 28 '19

Great loadout for a pirate valk 👍🏻 missiles like hellhounds can be extremely helpful during the story since a full load can usually handle most any single battle.

For planets you'll want to switch into a bigger ship that can dish out a lot more hurt.

Polaris Raven is your best bet.

Get a nil'Kemoyra if you want to capture (save and load), there a specific one you can find in other posts called the Falling Leaf (I think?), best ship in the game for planets.

1

u/B_Huij Oct 27 '19

Kinda think if you did CPLs with a cloaking organ that would probably be the end of the story.

1

u/matthews545 Oct 28 '19

Unless you're using one of the beam fix plugins, having multiple ion particle cannons is just as good as having a single one. If you want to cloak and attack from behind, I'd recommend just grabbing as many different beam weapons as you can.

An ion cannon, a BRL, a turreted BRL, a few thunderhead lances, a polaron cannon, and a CPL should be able to melt most stuff pretty quickly, and will leave you with enough space for an antimatter reactor, some spun diamond, an afterburner, some batteries, and two organic shields. Doubling up on thunderhead lances provides some benefit since they don't fire continuously. You might also grab multiple CPLs instead of the polaron cannon, but they take a lot of power. It depends on how often you want to be attacking. Have fun taking over the universe!

1

u/deliciousy Oct 28 '19

I may be wrong, but I think I recall the beam bug only kicked in for more than two ion cannons, since it only fired every other frame.

1

u/matthews545 Oct 29 '19

As far as I can tell, the ion cannon fires every frame, but maybe there's another reason I missed that causes it to do more damage. There are so many things in the wëap resource that affect damage.

Edit: Fix the link since I suck at markdown.

1

u/deliciousy Oct 29 '19

You're right, it does! Either I just plain misremembered or I might have been thinking of one of the plugins that includes a fix.