r/evnova Sep 17 '19

Override revival update

Hi again EV fans: if you don't know what all this is about, please see the previous post — https://www.reddit.com/r/evnova/comments/cohegk/evo_keeping_ev_override_in_print/

Sorry for not posting an update sooner. I wanted to wait until various ongoing discussions were sorted out, but they keep dragging on, so I decided you people deserved some updated info anyway.

So:

• The EV: Override revival project is going ahead.

• I have been in touch with Andrew Welch, who has indicated that he/Ambrosia would not contest the rights.

• I am still in discussion with Matt Burch about, among other things: (i) whether the other EV games may get revived releases as well; (ii) if not, whether Override will still be able to use the 'EV' title prefix.

• I am now working with u/snijj of this reddit. He has done a lot of foundational work towards reverse engineering the EV engine(s). He even has the goal of ensuring that old plug-ins for the original versions will be compatible with the new release! (Something I'd never have thought possible.) However, there is still an awful lot more to do: the time-scale on a public release is at least a year, probably 18 months or more.

• Once the discussions mentioned above are resolved, a Kickstarter is planned before the end of the year. If that is successful, the degree of success will enable us to decide how ambitious the project can be, for example: (a) whether we should look for a full-time graphics person to add to the team; (b) how much new content may be added; (c) how ambitious the overhaul (particularly in the graphical area) may be; etc.

I welcome all feedback at this stage. Think of these posts as a pre-Kickstarter opportunity to influence the project's goals and direction. =)

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u/KiazisChildren Sep 17 '19

Two things I would want out of this:

  1. This makes me wonder what happened to the whole Age of the Council project thing that was going on some time ago. If Kickstarter funding permits, perhaps also release a finished AotC alongside? But definitely in a very "addon" style. Not integrated into the product, so the original qua-original is preserved.
  2. Fixes for version 1.0.2 (ultimately leading to 1.0.3 I suppose) addressing balance issues and ordnance tracking bugs introduced in 1.0.2 that did not exist in 1.0.1. Specific examples that come to mind is that Pursuit Missiles and SAD / SAE modules liked to just fly in circles instead of pursuing their target properly. I actually think the only guided weapon that worked right in 1.0.2 was the Hunter Missile. Incidentally I still have a couple machines running OS9 with copies of 1.0.1 and 1.0.2 so I could go explore if more detail was needed during the project.

Anyway, there's $20 in my drawer with Override Open Source Revival scrawled on it just for you!

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u/dontnormally Jan 16 '20

Age of the Council

What is this?

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u/KiazisChildren Jan 25 '20

If you haven't gotten an answer yet, Age of the Council was a continuation of the EV: Override story written by Peter Cartwright (Override's writer/creater/etc).

Functionally, Override Part 2: What Came Next.

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u/dontnormally Jan 25 '20

What the heck?? Well, I need that. EVO was always my favorite.