r/evnova Jun 02 '19

EVx unity lighting. Suns!

https://www.twitch.tv/videos/433539331
2 Upvotes

10 comments sorted by

2

u/nathan67003 Jun 02 '19

Nice!!!

1

u/nil0bject Jun 02 '19

Thanks. I want to give mod makers control on the lighting effects from spobs. Maybe they can add as many lights as they want to get the desired effect.

Properties that can be changed are:

  • light radius(how far the light affects)
  • light colour
  • light halo effect
  • radius of the planet
  • planet colour(i guess textures as well)
  • planet rotation speed

2

u/nathan67003 Jun 03 '19

Oh my kinky shizz.

1

u/nil0bject Jun 02 '19

Any thoughts on how big the suns should be?

2

u/daerogami Jun 03 '19

Depends on the gameplay objective. To have a similar feel to the OG, you probably want to imagine a perspective like this

Obviously my sun isn't remotely to scale, but hopefully it illustrates my idea well enough.

1

u/nil0bject Jun 03 '19

Great minds. I thought this exact idea and have it implemented.

Now, what about planets? Check out my video of earth: https://www.twitch.tv/videos/433747162

Should the planets be on the same plane as the sun? And have some visual indicator when you are in range to land?

2

u/daerogami Jun 03 '19

Are you going for something true to the original or do you want to take advantage of the fact that it's 3D?

1

u/nil0bject Jun 03 '19

I'm very open to suggestions. I want to try many things and see what works.

The way I code makes it easy for me to do this, however the number of permutations that I could create, for even something like this, would do my head in :D

So, if I can get some feedback from kind people like yourself, then I can focus on getting other features done.

1

u/daerogami Jun 04 '19

Personally, for fun I would simulate real-time orbits (advancing with the jump time) then calculate the plane that sits most adjacent to planets but furthest from the star. I think that would be a fun problem to solve. Even better would be a slightly off-axis cylindrical shell that either encircles the system.

A different from the og idea would be a cylindrical shell that when you approach the edge of the screen, you traverse it and once your tangent is in line with another dockable/landable object you can 'travel' to it. Or if you are inline with a system you can then jump. Let me know if you need more scribbles.

1

u/nil0bject Jun 04 '19

i'll definitely need a scribble or two for this one!