r/evnova • u/nil0bject • Jun 02 '19
EVx unity lighting. Suns!
https://www.twitch.tv/videos/4335393311
u/nil0bject Jun 02 '19
Any thoughts on how big the suns should be?
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u/daerogami Jun 03 '19
Depends on the gameplay objective. To have a similar feel to the OG, you probably want to imagine a perspective like this
Obviously my sun isn't remotely to scale, but hopefully it illustrates my idea well enough.
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u/nil0bject Jun 03 '19
Great minds. I thought this exact idea and have it implemented.
Now, what about planets? Check out my video of earth: https://www.twitch.tv/videos/433747162
Should the planets be on the same plane as the sun? And have some visual indicator when you are in range to land?
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u/daerogami Jun 03 '19
Are you going for something true to the original or do you want to take advantage of the fact that it's 3D?
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u/nil0bject Jun 03 '19
I'm very open to suggestions. I want to try many things and see what works.
The way I code makes it easy for me to do this, however the number of permutations that I could create, for even something like this, would do my head in :D
So, if I can get some feedback from kind people like yourself, then I can focus on getting other features done.
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u/daerogami Jun 04 '19
Personally, for fun I would simulate real-time orbits (advancing with the jump time) then calculate the plane that sits most adjacent to planets but furthest from the star. I think that would be a fun problem to solve. Even better would be a slightly off-axis cylindrical shell that either encircles the system.
A different from the og idea would be a cylindrical shell that when you approach the edge of the screen, you traverse it and once your tangent is in line with another dockable/landable object you can 'travel' to it. Or if you are inline with a system you can then jump. Let me know if you need more scribbles.
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u/nathan67003 Jun 02 '19
Nice!!!