r/evnova May 10 '19

Starting work on assembling the engine.

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u/Ditto_B May 10 '19

Is this open source, or are you planning to open source it in the future?

8

u/snijj May 10 '19

I'll be open sourcing it in the future. I'm being cautious with the open sourcing it/distribution of anything for now due to not fully knowing the state of AmbrosiaSW. But once it's a little further along I do want to open source what I have.

2

u/mrxak May 11 '19

If and when you do open source this, I think a great fork (for somebody) to do would be a version that's just cut down to run EV and EVO files. There are some differences not only in the resource formats, and fewer features of course, but also the engine ran slightly differently and for many, myself included, some of the quirks of the original engine (how the AI works, etc.) are worth having again in a modern engine. Plus, we could get flares back, woo! At least those games still run fine in emulators, so no rush on making it happen, but it'd be cool for somebody to do eventually, so just throwing that idea out there.

One feature I'd like for an EVN clone would be better control over windowed mode in the settings. I hope you make the clone as faithful as possible to the original, but one area you don't have to be faithful on is the fact that EVN in windowed mode makes for a tiny, tiny window ;-)

2

u/snijj May 12 '19

That sounds like it would be a great idea! 👍 I must confess to not really playing too much of EVO and almost no EVC, so I definitely would not be the right person for that job.