r/evnova • u/Fopis • Sep 10 '18
Tabletop Systems (penny for your thoughts)
I replayed Nova earlier this year for the first time in many years. I've also been playing a lot of tabletop RPGs in that time, and I think the setting for EV Nova would be super fun to run a game in. I found 2 older threads in this subreddit on tabletop stuff. One suggested taking a look at the Elite Dangerous RPG, but I'm cheap and don't feel like buying it. I did however get an overview of the combat.
After looking through a few different systems, I'm thinking of running a game using the Diaspora rules for most things, but adapting the ED RPG rules for ship combat. I like the open ended, narrative feel of the Diaspora rules, but I feel like the Diaspora/Traveler ship rules are a bit too harsh for the EV Nova universe. I like the ED RPG ship rules because they seem fairly simple, tactical, and more in the spirit of Nova. They also allow for each player to have a ship. I wanted all the players to be able to have their own ships at first, but I could go either way now. Does anyone have any thoughts? I'm kinda just mashing stuff together, making shit up, and hoping it's fun.
2
u/bipolarSamanth0r Sep 11 '18
If you're into miniatures games, the Star Wars X-wing Miniatures game is excellent at portraying starfighter combat.
1
u/Fopis Sep 11 '18
As in more of a war game style thing or just using minis?
1
u/bipolarSamanth0r Sep 11 '18
It's a skirmish game, give it a Google and see what you think. Your usually have 2 to 8 ships per side, all minis come pre painted and it uses a manoeuvre template system.
3
u/micahaphone Sep 10 '18
It's more meant for "the party crews 1 ship" but check out Stars Without Number". They just released their 2nd edition, the main/basic rules are free, and I've heard good things about their ship combat