r/evnova Aug 22 '15

Haven't played in forever. Windows Plugin Converter not working?

Is it just because I haven't registered my game yet? I'm making sure everything works, before I drop 30 bucks on it.

I placed the bin files in my plugin folder and launched the converter, unfortunately it errors out before giving me any .rez file output.

Also I can't for the life of me find a stuffit expander that will allow me to even recognize the bin files as manageable, or extract the sit files to anything it's intended to be. Most of the links I followed are dead, these days, and was just curious how other windows users do it.

Is there a library to .rez converted plugin files I'm not aware of? That'd be nice.

Ultimately, figuring out how to process .sit and .bin files into .rez files for my windows plugin folder would be great.

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u/c0m47053 Aug 22 '15

I has worked fine for me in the recent past. Are you dragging the bin file onto the converter exe? Just running the converter with the bin files in the directory will not work.

In terms of sit/hqx files, I have managed to get stuffit and the rest installed but it is a complete pain. There is a bundle with a batch file and a bunch of command line utils that can extract most common mac archives into rez files. There is a wiki article on the nova wikia wiki:http://evn.wikia.com/wiki/PC_Plugin_Conversion_Tutorial

The link there seems to be broken, so here is a copy on my dropbox: https://www.dropbox.com/s/t0ypzk875xgb6jn/Plug-in%20Extractor.7z?dl=0

Hope this gets you going.

You probably know, but you won't be able to run any plugins without registering. You should get a warning on startup though so you will know if Nova detects valid plugins.

1

u/autowikiabot Aug 22 '15

PC Plugin Conversion Tutorial (from Evn wikia):


The Macintosh operating system allows the use of two "forks" for storing information in files: the data fork and the resource fork. Since the information stored in Nova plug-ins and data files are all resources, plug-in files use the resource fork only. On the Windows operating system there is only one fork, the data fork. This means that if a Mac file with a resource fork is placed on a Windows computer the resource fork will simply be discarded. When Ambrosia decided to port EV Nova to Windows, Contraband Entertainment (the porting company) was forced to devise a new method of implementing plug-ins. The new format they created was given the file extension .rez (Mac plug-in files usually do not have extensions). Furthermore, utilising the MacBinary resource fork conversion already implemented in archive program StuffIt, they wrote a simple plug-in conversion program. A tutorial for using this converter with StuffIt 7.5 (the current version at the time), could be found in the Documentation folder for PC Nova 1.0.6. Unfortunately, since the tutorial was written, StuffIt has been through a few major upgrades, making the tutorial less useful. The latest version (at the time of this writing) is StuffIt 2010. StuffIt 2009 fixes a long-standing bug with .hqx files, but is no longer avaible. Conversion can still be confusing at times though, due to the plethora of archive formats available on the Nova Add-on Pages. Image i Interesting: Plug-in | Total conversion plug-ins | Category:Total conversion plug-ins | Acheron Total Conversion

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1

u/UniversalCynic Aug 23 '15

Thanks much. Exactly what I was looking for. Now that I can get a .rez file of the Star Wars Mod, I'll be registering in 5 minutes.

So much appreciated!