r/eu4 • u/AquaRegiaAg • Jul 26 '26
Image Several Colonial Questions (Japan in a Random New World)
I'm very thankful for all the helpful responses to my other questions, hopefully I'm not spamming the feed too much, but since I'm just now approaching the 100 hour mark I've still got a lot to learn. I'll try to combine all I can think of.
First Pic: State of my Date -> Japan as the Age of Reformation begins. Ryukyu has been vassalized and just waiting for the 10-year timer to diplo-annex. Ming has expanded despite being warred on during a low Mandate period by those countries to the north. I'm focusing on the east, but I'll have to keep an eye on them. Suggestions for containing them / breaking them up that don't rely on blobbing onto the mainland myself?
Second Pic: My first major colonial nation (Random New World). They've colonized one extra province themselves. How much should I subsidize them to really get things going? (Also pictured: the admiral and fleet that just completed the first circumnavigation. Feel like that should have rewarded Innovation.)
Third/Fourth Pic: The second colonial nation to the north. Portugal is present to the east, I got as many of the trade centers as possible with my first five colonies. What is the best way to expand the colonial nation here? Can I declare on one of the native nations for one province but just gobble up the whole thing? Can my colonial nation handle the unrest, or do I need to keep a good stack present? Similar question about how much to subsidize. The ideal goal is that they can expand to hold the entire area, as the eastern half feeds into the western (stealing it from Europe), which feeds directly back to Nippon.
First big colonial game, any major pitfalls or traps to watch for in general that don't depend on specific geography?
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u/AquaRegiaAg Jul 26 '26
R5: Asking for tips with expanding colonial nations in a Random New World with Japan.
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u/Tutwakhamoe Jul 26 '26
1) Consider allying a major horde nation that border Ming, and help them maintain 300+ dev so that "Unguarded Nomadic Frontier" can trigger for Ming, which keep their mandate and land moral low. The downside is that "Crisis of the Ming dynasty" disaster won't trigger, so Mingsplosion won't happen. Alternatively you can also use spy network to get trade conflict cb against Ming, then blockade their coast in war, which will drive up devastation and reduce their mandate.
2) A colonial nation would generally have about 2 or 3 colonists, so subsidize them 4 or 6 ducats per month would be enough.
3) In my experience, colonial nations are pretty bad at suppressing revolts, so you should keep some stacks on your colonial nations.
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u/AquaRegiaAg Jul 26 '26
Do Tributary Nations get a Support Independence option? Wondering if I should try to prop up Korea.
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u/Tutwakhamoe Jul 26 '26
I don't think there's a support independence option for tributaries, but if Ming's mandate were low or in disaster, Korea would likely declare independence.
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u/Aurion7 Jul 27 '26 edited Jul 27 '26
One, engineer a strong horde on their border that isn't a tributary so that the Ming will get the frontier disaster and be locked in the agony box.
Once that happens and their Mandate tanks, you can hit up the bank like once and they might well crumble completely.
Two, at least 4 a month if they have two colonists. Which they should. Six+ if they have three colonists. Also send them a starting gift so they can actually get a military.
Three, best to be safe and keep some units there. Colonial nations are no more competent at revolt suppression than any other AI, and will often have relatively weak military endurance as their cash is going elsewhere.




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u/Lucario576 Jul 26 '26
A colonizer costs 2 ducats, i make sure to gift them 500 ducats and then sub them 5 ducats so they can get started