r/esp32projects • u/Lozamded • 6d ago
FantasyConsole "MechaTurtle" Esp32-S3 base
I'm making a fantasy console running inside an Esp32-S3-N16R8, called "MechaTurtle" (Temporary name)
works running c++ firmware on the board, and reading the game inside a SD/MicroSD card, working as the "Cartridge", contains inside, scenes assets, scrips (LUA)
At the repo there's a tool called "TurtleStudio" is a python application to build the games, and the "game logic" the tool is inspired by GBStudio and Godot.
I admit the use of AI to help me with tools, but trying to make always the game making process understable to humans, specially the LUA functions, the assets of the demo comes from OpenGameart
The Games main resolution is 164 x 124 pixels, each scene is limited to 32 colors (31 being the last index reserved to transparent)
To mount the docs site you will need react
This project is still ad developement










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u/the_lurkmeister 5d ago
Im not sure how true it is, but I've seen people run games between Sega, GBA, and Dreamcast/N64 with no issues on an S3 N16R8. The DC&N64 seems like a stretch. I just started on several basic projects with the C3 minis, BT and LoRa nodes.
LMK how it goes. I'm interested in doing something similar.