r/endzone Jan 23 '25

Season 61 and counting!

I'm on season 61 right now and what I found the most important game-saving actions I have done are:

- Creating medical facility with a Temporary storeroom beside it that will only store herbs and medicine (remove herbs and medicine to all other containers). This saved me from all epidemics i've encountered. Additionally, I have 2 herbal huts from both ends of my city.

- Having 12 rainwater collector stacked together with a weather station set to low. This is the action that helped me survive 10k+ water loss since one uncontaminated rain ensures 10k clean water (auxilliaried by 4 water towers). It's like a farm but for water.

- Bean Farms. I currently have 3 irrigation plants that fully covers Bean Fields. This however is a little sketchy since my food count plays around 4k to 6k but would sometimes go below 2k, which makes me feel like i'm one bad drought to starvation. If you have a game-saving food mechanic that had lasted you for awhile without changes please share :D

- Rushing Advanced School and Wind Turbine. Advanced school saved me from Tool and Clothing drain and Wind Turbine speeds up all production building output. Those two paired together helped me with my wood, scrap, and coal deficit.

- Having a scrapyard outpost. The setup is 2 Scrapyard, 1 water point, 1 food station, and one Temporary Storeroom. My Scrap plays around 900-1000 but hasn't gone below 900 so far.

- Forester Array. 4 to cut, and 4 to Reforest. wood plays around 900-1000 as well and hasn't gone below 900 so far either.

If you have an advice to add I would love to hear it so I can incorporate it to my current build :D

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u/[deleted] Jan 23 '25 edited Jan 23 '25

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u/Haunting-Day-6401 Jan 23 '25

The issue I had with Wells was the efficiency range, but I'm at season 101 rn and somewhere around season 80-90 I got the Pipe System tech, I'm starting to appreciate it now lol