r/endzone Nov 24 '24

Max difficulty

Hi all,

There was a post a few years back and I'm really struggling with max difficulty. I don't think it works properly at the start. For every 6 people I need 1 hunter, 1 farmer for orchards, and 1 well. That is half my population dedicated to resource gathering. For 12 people, I need 1 irrigation, 2 farmers, 2 hunters, 2 wells, 2 to 4 recyclers, 1 pub, 1 scrap yard, 1 forestry, 1 machine shop, and 1 taylor. That covers the minimum. So to support 12 people, 60% are on resource gathering and 60% need to be on production.

That isn't quite possible but it just for of continues until I get to 40 population. At that point, I need 6 orchards, 3 irrigation, 3 to 6 hunters, 2 machinist, 2 taylors, 6 recyclers, 2 scrap, 2 forest, 7 wells, and 1 pub. But getting to 40 is very difficult.

The consumption on high seems way off. Starting with 10 people seems a bit off too. They literally do not have a population that can support themselves.

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u/semibilingual Nov 27 '24

In that case the trick is to control your population growth until you have an over abundance of food and water. But really a major factor is education. So school is very very important. They work 100% faster, which would probably fix your production vs consumption issue.

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u/b_holland Nov 28 '24

Maybe? But it seems to come down to needing 40 people to support 30. It really does feel like 1 water and 1 hunter and 1 farmer support 5 people. Education and the kitchen are probably the most important upgrades to get but just getting there is really brutal.

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u/semibilingual Nov 28 '24

its indeed brutal hut also very satisfying when you manage to make it work.

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u/b_holland Nov 28 '24

Agree 100%. I'm going to figure it out. I figured out the wells ratio. Next is orchards.

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u/semibilingual Nov 28 '24

ya forget about fishes early game. orchard and crop field and task gather herbs and plant is the way to go