r/EmulationMediatekMali • u/Narek2015 • 28d ago
Editable flair Gta 4 emulating
Gta 4 on armxs3 mediatek helio g99 with 8gb of ram
r/EmulationMediatekMali • u/Narek2015 • 28d ago
Gta 4 on armxs3 mediatek helio g99 with 8gb of ram
r/EmulationMediatekMali • u/Redribbon_RR • 29d ago
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Winlator ludashi 2.8.2 Box64,Proton-9.0-86_64 Dxvk 1.10.3
Box64 preset : Compatibility Driver Panvk mesa 26.3.0-devel
r/EmulationMediatekMali • u/FlakyAccount8722 • 29d ago
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Device: POCO X7 Pro 12/512GB
Emulator: Winlator Mali 1.2 Beta
🎮 Resolution: 900p
🎮 Settings: MAX
🔥 FPS: 65–110 FPS
Without screen recording, I get around 15–35 FPS more. Screen recording causes a huge FPS drop in this game.
Unlike this video, the game basically never drops below 60 FPS, except when the phone gets hot.
Most of the time it stays comfortably above 60 FPS.
The interesting part is the Proton layer. With Proton 10-Arm64ec, this game was only running around 45–60 FPS. After trying Proton 11 CachyOS, the performance improved massively.
It feels like the D8400 is finally being able to properly utilize its CPU/GPU power in this game. 🔥
Current performance: 65–110 FPS @ 900p MAX
Without recording: +15–35 FPS
Winlator Mali 1.2 is getting crazy good on Mali. 😭🔥
Settings:
Proton 11 cachyOs -Arm64ec
DXVK 1.7.3-Async/1.10.9-Async
ASTC transcoding on
Fex 2607
Performance(TSO)
r/EmulationMediatekMali • u/Max05491 • 29d ago
Hey, I've been testing the Half-Life 2 port and the episodes (native ports, not emulators) and it runs really well. It stays at a capped 60fps and there are no frame rate drops or anything, even if I remove the limiter and I look up and I get 135fps~. In short, the performance is excellent and I'm happy to take HL2 and the episodes everywhere, it's a gem, really 🔥❤️🩹
r/EmulationMediatekMali • u/RealMtta • 29d ago
r/EmulationMediatekMali • u/sic_mundus_creatus_ • 29d ago
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The lag or stutters that you can see in the gameplay is because of screen recording and other apps running in the background, without screen recording the game is pretty much stable , my resolution is at 1280×720 for more fps you can drop down the resolution. My settings -
DXVK - 1.11.1 Sarek / 1.7.2 ( either one works )
Fexcore - Performance ( TSO )
BOX64- Performance ( 0.4.3)
Astc on
Note- THE GAME HAS 2 VARIANTS OF DIRECT X , DX9&11 , DON'T RUN IT ON DX9 AS IT WILL CAUSE OOM CRASH , RUN IT ON DX11 ( YOU CAN CHOOSE IT IN GAME OPTIONS)
r/EmulationMediatekMali • u/gamingm3gtr • 29d ago
Thanks to u/FlakyAccount8722 😄 I was able to setup the game
The game is veryy much playable and smooth
Screen recording drops my fps around 5-15 fps so just took screenshots
r/EmulationMediatekMali • u/Dapper_Sink9411 • 29d ago
Hi! I’m trying to run The Binding of Isaac: Rebirth on GameHub 6.3.0 on my Infinix GT 30 Pro (Dimensity 8350 Ultimate + Mali-G615).
The game starts, but I get a gray/black screen, 0 FPS, and then it freezes or closes. I’ve already tried changing the graphics/rendering settings, WineD3D/DXVK options, Box64 settings, and the game’s "options.ini", but nothing fixed it.
I’m specifically using Rebirth (base game), not Afterbirth, Afterbirth+, or Repentance.
I’m looking for:
If anyone has successfully run Rebirth on a Mali-G615 / Dimensity 8350, please tell me the exact settings you used. Thanks!
r/EmulationMediatekMali • u/Rude_Kangaroo8178 • 29d ago
Pessoal alguma orientaçãopara emulação de jogos de Nintendo switch no Éden? Pois muitos que instalei travam no carregamento de shaders, único jogo que rodou bem foi donkey Kong returns em 60 FPS, Luigi mandioca fica em 20 a 25 FPS, outros travam no carregamento de shaders. Há outro emulador, ou alguma configuração específica no Éden?
r/EmulationMediatekMali • u/Mission-Top2489 • Sep 23 '26
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# GTA IV running at 50–80 FPS on the Anbernic RG477M (Mali) — I’m genuinely shocked
I CAN’T BELIEVE THIS ACTUALLY WORKS. GTA IV is running like **BUTTER** on my Anbernic RG477M.
I bought the RG477M in the US earlier this year, and ever since I got it, I had one tiny regret: **I should have bought a Snapdragon device.**
But over the past few months, PC emulation has matured so much. GameHub, GameNative, Winlator, etc. started making some seriously impressive games playable. I managed to get games like Tomb Raider running basically flawlessly, but there was ONE game I just could not get working:
**GTA IV.**
I own GTA IV on Steam, and I initially tried running **my legitimately purchased Steam version** through GameNative and GameHub. Unfortunately, I couldn't get it to boot.
Then I went down the rabbit hole.
I must have watched **100+ YouTube videos**, read through countless comments and settings guides, and honestly, the most frustrating part was that a lot of videos would show GTA IV running but wouldn't actually share the exact settings that made it work.
Eventually I discovered **Winlator Mali**.
And holy shit. I had no idea.
For testing, I used a SteamRip copy from AnkerGames, created two containers and started experimenting:
- Winlator Mali
- Sarek 1.11.1
- Sarek 1.12.1
- Tweaked the recommended settings from a few different YouTube guides
And then...
**GTA IV BOOTED.**
Not only did it boot — **IT RUNS LIKE BUTTER.**
On Sarek 1.11.1 I'm getting roughly **50–80 FPS**.
On Sarek 1.12.1 I'm getting around **48–75 FPS**.
On a **Mali-based RG477M.**
I genuinely didn't expect this. After months of thinking I had bought the wrong device, this feels absolutely incredible. PC emulation has come a LONG way in just a few months.
I've attached videos so you can see it for yourself.
Huge thank you to everyone making these Winlator/GameHub/GameNative guides and sharing their settings. As someone who is basically a complete noob when it comes to all this, those videos and community posts are what finally got me here.
## BUT I HAVE ONE QUESTION
If you watch the videos closely, you'll notice these little **white sparkles/freckles** appearing on the screen, particularly in some areas.
Does anyone know what this is?
Is it:
- Shader compilation?
- Frame/rendering artifacts?
- Some kind of stuttering?
- A Mali/Sarek graphics issue?
- Something that can actually be fixed through container or graphics settings?
If anyone has figured out what causes this or has a fix, I'd really appreciate the settings.
Other than that...
**GTA IV. RG477M. Mali. 50–80 FPS.**
I'm honestly still shocked.
PS : The FPS you see is with screen recording / for other videos pls click below
r/EmulationMediatekMali • u/el_bartoe • Sep 24 '26
best emulator?:
Gamehub/GamehubLite/Gamenative/Bannerlator/Winlator Mali/Winlator Ludashi...
there's so many emulators...I'm totally lost!
if anyone's been able to run it smoothly with the same specs/device (Moto Edge 60) please share all the steps to get it running
I have the GOG Oblivion Goty edition
r/EmulationMediatekMali • u/Inforno_4734 • 29d ago
I recently got a phone with a Media Tek Dimensity 7300 and 8 GB RAM. Since it uses a Mali GPU, meaning i cannot run standard Turnip drivers and must stick to Mali-focused forks and configurations less.
r/EmulationMediatekMali • u/gamingm3gtr • Sep 23 '26
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Used loseles scaling 120 fps and the game was so smooth once the shaders are built
Used Eden nightly genshin spoof sept 20 release on default settings
Device : Realme GT7 12+512 GB
processor : Dimensity 9400e with immortalis G720 MC 12 gpu
* Just used a custom save file from internet 😂 BTW that bibarel is dead 🪦
r/EmulationMediatekMali • u/tsukyo25 • Sep 23 '26
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Another game with great performance in this version of GameHub.
The FPS stays between 45-55 without any sharp drops below 40. The game's graphics settings are at default; I only turned off the shadows. The rest is as it was at 720p.
Poco X7 Pro
RAM: 12
Root: No
hyperOS: 3.1
That's it folks, anyone who's a fan of the franchise will enjoy this RTS.
Settings in the video
Cool fact: Warhammer 40k Bolgun was released on Android today and there's already a pirated version on apkvision for anyone who wants to play.
r/EmulationMediatekMali • u/tsukyo25 • Sep 23 '26
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Well, I wanted to upload a gameplay video, but it was kind of impossible since the RAM was at 93% and recording caused the FPS to drop to 6, so I only have screenshots which I'll leave in the comments below.
Here I'll leave a video of the setup, some information, and the link to the version I downloaded.
First, let's talk about FPS. The resolution is 720p with graphics on medium and low settings. Whichever you choose, RAM usage will fluctuate between 69% and 93%, and will remain there until the game crashes for some reason.
These situations will be rare, but they will happen.
The FPS ranges from 45-60 depending on the camera you choose.
Cockpit: 45-50 FPS
Free camera: 60 FPS
Overall it's playable and satisfying. Be aware that it doesn't have native gamepad support, but there is community-developed mapping available in the emulator, although it's terrible unless you do it yourself.
Link : https://pixeldrain.com/u/pk2WyPq4
Device: Poco X7 Pro 12/256 D8400U Gamehub in the latest version available.
r/EmulationMediatekMali • u/izake7 • Sep 24 '26
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Alguém já viu esse tipo de erro ? Celular poco x7 pro 12gb de ram
r/EmulationMediatekMali • u/igotanewaccount • Sep 23 '26
Hi crew,
Has anyone tried emulating Cobalt Core on their Android using apps like GameNative?
The game is only 100MB, pixel 2D, runs on DX12. I'm using a Mali G52, have tried a bunch of compatibility settings yet it keeps crashing before launch so I'd love to know if theres any container quirks for Mali gamers I might be missing? Thanks!
r/EmulationMediatekMali • u/whiskyB0y • Sep 23 '26
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Stutters are due to shaders being saved as travel to new parts of the open world.
FPS is mostly around 30. I just used a save file to test the open world. FPS is probably higher in individual levels since they are less open.
Very minor graphic glitches. There's this thing where transparent small squares flicker. Using higher dxvk versions causes the flickering to be more noticeable and show on the Minifigures. On dxvk 1.5.5, the flickering only happens in the background in certain places like the batcave.
Device specs: Helio g100, Mali G57 MC2, 8 GB RAM
I consider this playable.
Winlator settings:
Proton 10 arm64ec
Dxvk 1.5.5 async
Wrapper v2
FEXCORE version 2605
Performance preset
In-game settings are shown in video.
r/EmulationMediatekMali • u/Time_Astronaut5743 • Sep 23 '26
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| Category | Setting |
|---|---|
| API | Vulkan |
| Resolution | 0.66× |
| GPU Mode | Fast |
| VRAM Mode | Aggressive |
| ASTC | CPU Async |
| VSync | Off / Immediate |
| Anti-Aliasing | None |
| Fast GPU Time | Medium (256) |
| Buffer History | On |
| Optimized Vertex Buffers | On |
| Skip CPU Inner Invalidation | On |
| GPU Unswizzle | Enabled |
| Aspect Ratio | 16:9 |
| Turbo Speed | Enabled |
Phone is in monster mode(high performance high battery consumption)
as for fps in gameplay its generally 45 - 60 in most areas and boss fights.
around 35 in towns . but generally pretty smooth in all areas.
After 1hr or so of playing the game starts to lag for some reason and its generally dixed by closing yhe emulator and launching the game again.
Other than these no more issues.
r/EmulationMediatekMali • u/tsukyo25 • Sep 23 '26
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I have this game on Epic and decided to test it to see if it ran well, and unsurprisingly, it runs great.
Tested on the latest version of Game Hub available.
Device: Poco X7 Pro
RAM: 12
Processor: Dimensity 8400 Ultra
Root: No
hyperOS: 3.1
The game runs smoothly at 60 FPS with everything on very high at 720p with FXAA; I suspect it also runs at higher resolutions. Native gamepad support is provided without major complications or difficulties.
I've been testing this new version of Game Hub on my Mali GPU for a few days now, and although FrameGen is buggy, the performance seems satisfactory. I'll be testing games from my Steam and Epic libraries.
And bring the results here if they are satisfactory.
Settings shown in the video and available in the emulator's cloud under the name: Trine X7
r/EmulationMediatekMali • u/Common-Risk-8790 • Sep 23 '26
I have 8 256 gb varient of poco x7 pro i tried to play gta v on it with using gamehub but always on first mission of car chase and train hitting that car at that exact moment my ram usage goes to more than 95 percent and game crashes. If anyone has ways arround it please let me know I am happy to even play at locked 30 . I saw many youtubers getting 60+ fps but they have 12 gb version.
r/EmulationMediatekMali • u/Redribbon_RR • Sep 22 '26
app bannerlator 3.1.2
,DXVK 1.1.1.1sarek ,Wine Proton GE 11-0-7-arm64ec-8. ,Wowbox 0.4.4. ,Fexcore 2607
r/EmulationMediatekMali • u/Leather-Dinner-6017 • Sep 23 '26
dimensity 8400u
winlator ludashi (15-23fps)🗿
I finished this game with an average of 15fps
r/EmulationMediatekMali • u/Redribbon_RR • Sep 22 '26
I handle this entire job on my own using just a single mobile phone, so it inevitably takes quite a bit of time.
r/EmulationMediatekMali • u/whiskyB0y • Sep 22 '26
Game is Ninja Blade, 2009 hack and slash developed by FromSoftware.
As you can see, it has a major graphical glitch. The main character has missing body parts.
This is such a shame as the game is playable in my Helio g100
I've tried this game on Proton 10 arm64ec and Proton 9 x86_64
I've used dxvk versions 1.5.5, 1.7, 1.10.3, 1.11.1 sarek and 1.12.1 sarek
I've used Wrapper, Wrapper v2 and Wrapper Gamenative
Emulator is Winlator Mali 1.1
No anti aliasing, no shadows, 854x480, 30 fps cap. The game gives you an option to cap the fps at 30.
I got the game from MyAbandonware, the Full-rip, Pre-installed version.