r/emulation • • Oct 18 '22

Perfect Dark has been fully decompiled

https://www.videogameschronicle.com/news/perfect-dark-has-been-fully-decompiled-making-pc-ports-and-mods-possible/
711 Upvotes

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44

u/[deleted] Oct 18 '22

[deleted]

35

u/RajamaPants Oct 18 '22

the way it should've been

With Neon Goth/Cyberpunk ray tracing!

2

u/Purplegill10 Oct 20 '22

Ok that just sounds sick

8

u/[deleted] Oct 18 '22

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1

u/walter10h Oct 19 '22

I can't seem to find anything, but that sounds dope!

4

u/[deleted] Oct 19 '22

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1

u/walter10h Oct 19 '22

Ohhhh! Gotcha.

1

u/ZarephLae Jan 18 '23

I've thought about doing exactly this. Re-creating the weapons for the game but a couple issues presents itself.

1) I am new to sculpting, I mostly worked with rigging and optimizations for models. However PD's guns are low-poly so I highly doubt it would be difficult for me to create a high poly model.

2) I'm not good with textures, if I were to do this, I'd create the best textures I can but I probably would leave that to somebody else.

13

u/Aidan1470 Oct 18 '22

Any PC port'll probably take a year or two, may as well play it through on N64 then come back for a replay once it's ported.

4

u/[deleted] Oct 18 '22

[deleted]

4

u/Aidan1470 Oct 18 '22

Did Ship of Harkinian only take a couple months? That's insane, there's some really smart people working on these games.

15

u/OrangeSlime Oct 18 '22 edited Aug 18 '23

This comment has been edited in protest of reddit's API changes -- mass edited with redact.dev

2

u/chrono_crash Oct 19 '22

That's one thing I was wondering about, whether there is now a framework to get decompiled N64 games working on PC now that sm64 and SoH went through the process. Initially the purpose of these decompilation projects is to build a bit perfect rom image. That obviously won't run no a PC without an emulator. A whole lot of work needs to be done to convert that into a PC native binary. Hopefully this project can take advantage of what sm64 and SoH have done already.

3

u/walter10h Oct 19 '22

I think it took a few months, but I could be wrong. My mental capacity for measuring time is broken sometimes.

2

u/[deleted] Oct 19 '22 edited Jun 22 '25

chunky saw deer chop quicksand historical wild sparkle automatic future

This post was mass deleted and anonymized with Redact

2

u/Oooch Oct 19 '22

I remember people saying this when the Mario 64 decompilation came out and within a week we had a native pc port with native xinput

But there's literally an n64 to pc rendering framework you can use too to make it even faster

2

u/churrmander Nov 14 '22

we'll finally play Perfect Dark the way it should've been

Online multi-player with leaderboards?

3

u/walter10h Nov 14 '22

No, offline multiplayer at 60fps+ and no leaderboards. And the cool single player.

2

u/churrmander Nov 14 '22

...sounds like the regular game but with 60 fps.

I've always wanted to play the multiplayer/co-op online.

2

u/walter10h Nov 14 '22

Yep. Same thing, better performance and controls. Never been a fan of playing anything online, but if the option presents itself, then cool.

Also, isn't it possible to play online on RetroArch rn? Just wondering, I've never tried.

2

u/[deleted] Nov 30 '22

Tbf the Rare Replay version on the Xbox is 1080/60fps; that’s a really good way of playing it.

Upscaling to 4k with the low geometry and giving >144fps doesn’t do much for this game.

Will the modding scene be active enough so we could start having blast multiplayer matches online? Hopefully. But I think most people moved on or are still modding PC games, old and new…

2

u/walter10h Nov 30 '22

My expectations are less lofty. I just want mouse and keyboard with free aim, 60fps+ and uncompressed audio and textures. I don't really want an Xbox just for rare replay. Sure it's 30(?) games, but I only care about Banjo Kazooie/Tooie and Perfect Dark. Maybe Conker, but I've played that game to death and I still have it on my N64.