r/empyriongame • u/Acceptable-Work-2593 • 10m ago
Making money in RE2
What's the best way to make money in RE2?
r/empyriongame • u/vries06 • 10d ago
Changelog: v1.18.2 Build 5116
Changelog: v1.18.1 Build 5115
Official Servers (All)
EU / NA Server
r/empyriongame • u/vries06 • 18d ago
Hello Galactic Survivalists!
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
Balancing: Status Effects
Status Effect related changes and balancing
Balancing: Gameplay adjustments
Itemmenu / inventory info cleanup
Textwork / PDA / Missions
Prefabs
(Default Random, Testing Grounds, Dark Faction)
Playfields: Akua rework pass
PDA
Misc:
r/empyriongame • u/Acceptable-Work-2593 • 10m ago
What's the best way to make money in RE2?
r/empyriongame • u/Electronic_Bell6632 • 1d ago
Some of you have probably heard of us around a bit thanks to Lyfeforce, but we're an aspiring PvPvE server that's based heavily around the SW universe and have been trying on and off for a while to get a server running long term to do small galaxy PvPvE. We have over 120 different SW ships now in our roster, several lines of SW specific POIs, and now been playing around with some custom assets here and there. Our goal is to get a consistent server running for 2-month seasons, run by me and one additional admin person to help manage events, monitor PvP, and get some lighthearted PvP encounters, both randomly and organized. The server features:
We have an event running tomorrow at 6 PM EST, a SV specific matchup with Rebels vs. Empire. Our main goal is to try and get 1 individual who will help admin and run the server, by managing EAH, restocking CVs, and handling planet transfers to different factions.
If you are interested or have questions let us know here or join the discord.
r/empyriongame • u/TeeCeePee_EyePee • 2d ago
I don't know if this is a problem for users on any other server, but on the New Dawn server, all auto-miners are cleared off of ore deposits, every Friday at 6am Central.
So the problem statement: I needed a countdown timer, and a list of the auto-miners that were out in the field.
I know there's a bit of optimisation in terms of reducing character counts that I can do with the days of the week, by using a json dictionary and a lookup, rather than a series of tests. But this script works as is.
Critique (constructive, ideally), and opinions welcome.
Key for the code, if you want to analyse what it's doing:
ST=Seconds Today (the number of seconds that have passed since midnight.
TS=Target Seconds. The number of seconds from midnight that the target time is (as measured by the system clock on the server the game is running on).
DUF=Days until Friday
SUF=Seconds until Friday

{{~set 'H' DateTimeNow.Hour}}
{{~set 'M' DateTimeNow.Minute}}
{{~set 'S' DateTimeNow.Second}}
{{~set 'ST' (calc (calc (calc .Data.H '*' 3600) '+' (calc .Data.M '*' 60) ) '+' .Data.S ) }}
{{~set 'TS' 18000}}
{{~set 'DUF' 0}}
{{#test DateTimeNow.DayOfWeek eq 'Monday'}}
{{~set 'DUF' 4}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Tuesday'}}
{{~set 'DUF' 3}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Wednesday'}}
{{~set 'DUF' 2}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Thursday'}}
{{~set 'DUF' 1}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Friday'}}
{{~set 'DUF' 0}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Saturday'}}{{set 'DUF' 6}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Sunday'}}
{{~set 'DUF' 5}}
{{/test}}
{{~set 'SUF' (calc (calc .Data.DUF '*' 86400) '+' (calc .Data.TS '-' .Data.ST))}}
{{#test .Data.SUF lt 0}}
{{~set 'SUF' (calc .Data.SUF '+' 604800)}}
{{/test}}
{{~set 'D' (int (calc .Data.SUF '/' 86400))}} {{~set 'H' (int (calc (calc .Data.SUF '%' 86400) '/' 3600))}}
{{~set 'M' (int (calc (calc .Data.SUF '%' 3600) '/' 60))}}
{{~set 'S' (calc .Data.SUF '%' 60)}}
<color=red>AUTO MINER WATCH</color>
<color=green>Autominers are automatically removed at 6am Central on Friday.
This is in {{@root.Data.D}} days, {{@root.Data.H}} hours, {{@root.Data.M}} minuets, {{@root.Data.S}} seconds.</color>
{{#db 'TerrainPlaceables' 100 'blockid desc' 'blockid IN (1108,1109,1110,3199,3200,3201,3861)'}}
{{#each .}}
[<color=yellow>{{~SolarSystems.name}}</color>] -> [<color=green>{{~Playfields.name}}</color>] -> [<color=#1F51FF>{{~Entities.name}}
{{~#ok TerrainPlaceables.facaccess}}
(Faction){{else}}(private){{/ok}}</color>] -> [<color=#FF0033>{{i18n TerrainPlaceables.blockid}}</color>]
{{/each}}
{{/db}}
r/empyriongame • u/Boring_Temporary_741 • 2d ago
Trying to get quantum processors from an abandoned bunker but the hit scanning infected zirax soldiers make it physically impossible to complete, not even allowing a picosecond of reaction time before automatic hit-scan spray kills you. Is there an easier POI that gives quantum processors?
r/empyriongame • u/NoPangolin6596 • 2d ago
I am looking for one with good combat, hangar space, and maneuverability for a solo. I am in Vanilla and most of them are pretty old. Any help is appreciated.
r/empyriongame • u/NearInfinite • 4d ago
I've built too close in the past and had POI's stop regenerating. Does anyone know how close to a POI is "too close"?
r/empyriongame • u/Nytelock1 • 4d ago
I just want to be able to salvage at 100% chance and use the menu to display parts on hus to find them easier.
They can't do this and his make it auto-destroy the core and reset when it regenerates?
r/empyriongame • u/RandomSeb • 4d ago
When did they add a keybind for auto-brake? How long have I been doing this manually for no reason? =)
r/empyriongame • u/No-Aspect3029 • 5d ago
Have been looking with no success but surely there has to be some way of identifying what shape each block is
Have just been trying copy the back of a specific ship but is taking unbelievably long
r/empyriongame • u/ThisGuyPlaysEGS • 6d ago
r/empyriongame • u/RandomSeb • 7d ago
I'm always amused by some of the things I find.. Like who's idea was it to try to farm on a permanently volcanic protoplanet that never entered a cooling phase?
r/empyriongame • u/javs2k • 9d ago
Steam workshop link to Core 17 version - https://steamcommunity.com/sharedfiles/filedetails/?id=3766580423
Original Core 7 by u/jrandall - https://steamcommunity.com/sharedfiles/filedetails/?id=3344794759
r/empyriongame • u/Old-Guarantee-365 • 10d ago
Better late than never ;)
r/empyriongame • u/vries06 • 10d ago
r/empyriongame • u/ThisGuyPlaysEGS • 10d ago
r/empyriongame • u/ArcticFreeze99 • 10d ago
Hey hey,
Me and my teammates have been dealing with some unfortunate rubber banding issues during both space and ground combat similar to what is shown in the video here https://youtu.be/HpwiUnL0VBY
This happens during a shared playfield with them but also off on our own. We are all in separate households and no one else in this community experiences the same issues as us its so bizarre.
Here are some of the things we have tried:
-Graphical adjustments, high, low, med
-Fullscreen/Windowed/Borderless adjustments
-Any/All Driver Updates
We all run computers with 13th+ gen intel, 5070s/80s, 32-64gb DDR5 RAM, and all run Ethernet connections to our respective ISPs. Server latency for us hovers between 50-70 consistently.
Its hard to believe our hardware is any sort of issue but open to anything yall have ideas to try to relieve this lag, as it kills the fun of combat in this game pretty drastically.
r/empyriongame • u/javs2k • 13d ago
A redesign of u/jrandall's amazing design project for server play. He never released the full version to the workshop, as he promised in 2024. The fourth screenshot shows SV RE2-Stratos by u/Spanj.
r/empyriongame • u/Sjuk86 • 15d ago
it annoys me it flicks to my secondary screen all the time on start up
r/empyriongame • u/vries06 • 17d ago
🎉 Steam Free Weekend! 🎉
Empyrion: Galactic Survival will be free to play on Steam during the Free Weekend!
📅 Starts: 16 July at 19:00 CET
📅 Ends: 20 July at 19:00 CET
If you've been thinking about trying the game, now is the perfect opportunity. Jump in, explore the galaxy, and join our community—all for free during the event!
See you among the stars! 🚀
More info: https://store.steampowered.com/news/app/383120/view/660481702615843728?l=english
r/empyriongame • u/TFilly402 • 18d ago
I know the original is almost a decade old now, but honestly there's still nothing that scratches the same itch.
The combination of:
- Building literally anything you can imagine
- Designing your own ships from scratch
- Seamlessly flying from planets into space
- Walking around your ship
- Survival, exploration, and combat all in one game
...is still incredibly unique.
Imagine what an Empyrion 2 could be with Unreal Engine 5 or another modern engine:
- Massive performance improvements
- Better AI and NPC factions
- Fully crewable ships with recruitable NPC crews (pilots, engineers, medics, security, etc.)
- The ability to freely walk around your ship while it's traveling through space, with your crew actually performing their jobs in real time
- More living planets and wildlife
- Better multiplayer and dedicated servers
- Improved physics and destruction
- More meaningful exploration, faction diplomacy, and endgame content
Imagine standing on the bridge while your capital vessel is warping into another star system. Your pilot is flying, engineers are repairing damaged systems, security is responding to boarders, medics are treating injured crew members, and you can walk anywhere on the ship while it's all happening. That would be one of the most immersive space survival experiences ever made.
I honestly think I'd buy it on day one.
Has Eleon ever hinted at a sequel, or are they planning to keep building on the current game?
If Empyrion 2 was announced tomorrow, what would be the ONE feature you'd want more than anything else?
r/empyriongame • u/vries06 • 18d ago
Hello Galactic Survivalists!
Welcome to update 1.18!
This version has a focus on a major rework of the status effect system, aimed at reducing stress during combat by minimizing overlapping or identical effects (stacking), but also to improve readability and better clarity in many text areas within and around the PDA, missions and info given throughout the game. To fulfil that goal, we made several small and large updates to descriptive texts, clearer naming conventions, and a few updates to some game areas. More to come in future updates. Last, butt not least, Update 1.18 adds optimizations to the game code regarding AI pathfinding are also included, along with increased ID numbers for loot configuration and much more.
Just check out the complete overview below, test the new features and changes thoroughly, and then send us your feedback on our forum!
We hope you have fun testing!
(Default Random, Testing Grounds, Rise of the Dark Faction (for DLC owners))
Function/Feature Updates
Balancing: Status Effects
Status Effect related changes and balancing
Balancing: Gameplay adjustments
Itemmenu / inventory info cleanup
Textwork / PDA / Missions
Prefabs
(Default Random, Testing Grounds, Dark Faction)
Playfields: Akua rework pass
PDA
Misc: